This is a podcast created by the ambassadors from SC2GG who went to the press release last monday. It is their method of answering the public's questions about their visit and everything about the build they got to play. Tons of info and its a good listen. Check it out!
http://www.sc2gg.com/upload/media/sc2ggqandapodcast.mp3
http://www.sc2gg.com/upload/media/sc2ggqandapodcast.mp3
- You can only pass through your own units with workers with mineral locking now. So your enemy can block that.
- High Templar may have a weak attack now the guy wasn't really sure if it was from last year.
- Raven has the point target defense thing and it can block attacks (like the Predator).
- Nukes cost less resources, no supply, and are a lot faster building time now.
- Thors are very effective against Hydralisk.
- One of the guys used Phoenixes to get rid of Ultralisks with Graviton. He said it was relatively easy.
- It is still relatively easy to stack Mutalisks.
- Battlecruiser's defensive matrix is pretty powerful.
- Probe's hot key is 'E'.
- Temporal Rift is very effective for catching enemies that are fleeing or fleeing an enemy's base. It slows enemies and allies also I guess by like 75%. Your units may pass through normally.
- Building Phoenixes basically forces your Zerg opponent to build Hydralisks which you can counter also.
- Banelings not very effective.
- Lurker has a much better targeting system. It will be much harder to dodge with Marines now.
- Some of you know that Overseer have kind of an ability like Dark Swarm (Defiler).
- Obelisk, Mules, and Spawn Larva are things that will be very useful if you constantly check back at them. For people with better APM. Constant use of the Spawn Larva is very useful.
- Nydus Worm is pretty easy with Overlord.
- Overlord Creep recedes slowly like if your Hatchery is killed.
- Most hot keys are on the left side of keyboard like with Probe moved to 'E'.
- Hot keys are may be possible to be editable (may be customizable for Battle.net profile).
- Not sure about voice chat yet.
- Ideas implemented from community (replay rewind was from community).
- Haven't decided about new units in expansions yet (balance reasons).
- 12 hatch not so good anymore
- Warp Gate is micro, Gateway is Macro.
- Protoss are easier to power down with 200 shields and health with the Pylon.
- SemiOldGuy from TeamLiquid kept teching to Medivacs. You just need to build a baracks, a factory then a stargate can build them from the getgo (if you build a fusion reactor on the factory you can lift off and land your stargate there and instantly start producing 2 at a time)
- Every building kinda walls perfectly now.
- Rofl one guy apparently built 5 spawning pools and asked why they weren't spawning any Zerglings rofl.
- They put a pylon in a blocked view zone, and then started warping in units on top on their ramp.
- Psi Storm has amazing effects.
- Psi Storm cannot kill a roach in one go but will be weak enough for mopping.
- No 'Fastest' right now but 'Faster' moved just as fast.
- Widescreen gives you a little bit more playing field to view over normal.
- Pro teams are already starting team planning.
- Pros are nervous that SC1 is going to die.
- Korea not too excited about beta/SC2.
- Korea had the least amount of opt-in requests for SC2 beta.
- Battle.net 2.0 was what the press conference was going to be about, but they found a bug and they didn't want to show people yet.
- Corruptors are a very powerful air unit.
- In case anyone didn't know, Ultralisks are fucking strong.
- The surrounding system works very nicely in certain cases.
- Beta is supposed to include the map editor.
- One Medivac easily supports a dozen Marines.
- Xel'Naga Watchtowers strategically reveals map.
- LAN OPTION MAY BE ON BATTLE.NET or lets you play people on the same IP server.
- Blizzard will be supporting Esports more.
- Salvage may be imbalanced as said by Dustin (Bunker Rush).





