The Collection

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Should Protoss plasma shields be...
Psi blades, archons, pylons and other elements of the Protoss race are uniformly team-coloured to help distinguish players of the same race. But,...
 
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New From Blue

What is Blizzard saying on the Battle.net forums?


Questions about Anti-Gravity ability (05/06/08) by Karune »
"1) The Colossus would become lifted into the air and become entirely an air unit for the duration..."

Karune...New Lurker Pic??? (04/30/08) by Karune »
"I'm also waiting on some other art assets (Terran building art) to be finished, so I can package it..."

Quick Question to Karune about Casters (04/28/08) by Karune »
"The Psionic Storm's potency is comparable to the original StarCraft."


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Latest News

Blizzcon 2008 Announced!

Blizzard Entertainment, Inc. today announced plans for its third BlizzCon gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®'s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year's event has expanded from two convention halls to three.

I will most likely be attending this and will be raffling off tickets before the event. So be sure to stick around to win those!

Source: Blizzard Press Announcement

New Interview with Chris Sigaty...

Yet another interview with Chris Sigaty. There's nothing new in it for those who have been keeping up-to-date on the game as of late, except one thing at the very end: Sigaty expresses his "satisfaction" with the [Medivac] Dropship replacing the Medic, because it's no longer an "early game" unit that is relied on, effectively changing things up, which kinda is a good point for those who feel the Terrans are woefully similar in both StarCraft 1 and 2.

Source: GameVideos.com

StarCraft II Q&A [Batch 37]

Hell, its about time...

Chat with Devs: One of the latest changes the Devs are trying for the Nomad is replacing their previous stationary Mine Drone with Spider Mines. The Spider Mines behave the same as Spider Mines from the original StarCraft. It now also does 50 damage plus 50 additional damage towards armored units. Instead of only having 3 Spider Mines, the Nomad will be able to plant Spider Mines with the cost of 15 energy. These Mines will definitely prove quite formidable against mass Tier 1 units such as Zerglings and charging Zealots.

1. Can the Ghost snipe casting (energy based) units in the fog of war using its passive sensing ability? (Battle.net) crazy_dave
While the Ghost will not be able to snipe casters in the fog of war, their current range to detect casters(units with energy) is 30, giving you plenty of time to prepare for incoming threats.

2. Could you tell us more details about the Reapers' mines mechanics? Are they visible for the enemy? Can they be defused, or should simply be destroyed? Do they deal damage to friendly units and to each other? If so, does the explosion of one mine cause the detonation of its neighbors, or they just die, without dealing damage? (Battle.net) Elsoron
Yes, the Reapers mines will be visible, though depending on the placement, they can be covered by enemy units moving over them. The mines have very few hit points and can be killed easily. Nonetheless, it is important to note that they are very small, making it more difficult to micromanage those attacks when there are several mines.

Mines damage both enemy and friendly units/buildings, so making sure you dont blow up your own Reapers is quite important ;) Mines will not detonate other mines, have a 30 second cooldown, and they currently do 30 damage plus 30 additional damage to armored units (including buildings). Furthermore, the mine is now an upgradeable ability of the Reaper.

3. In StarCraft II there are destructible obstacles like rocks. Apart from simply killing them the Protoss Nullifier can lift them with his Anti-Gravity spell. Do the other races have any similar options to remove or pass the rocks with spells? (broodwar.de)
Actually, the ability to lift destructible doodads has been classified as a bug and has been fixed in the latest builds. Nullifiers have already proved to be quite strong when used in groups, being able to lift up Siege Tanks and Ultralisks, effectively taking them out of combat until the rest of their reinforcements are dead.

4. Do Anti-Gravitated Banelings keep their suicidal abilities and act as Scourge? (sc2blog.com)
Yes, when Banelings die while being lifted by Anti-Gravity, their explosion will hit air units in its area of effect. This could undoubtedly open up some unique and unexpected strategies in team games.

5. Blizzard made 2 e-sport oriented games after StarCraft: Warcraft 3 and WoW. What are the biggest lessons that you've learned from those 2 games and how will you apply them to StarCraft II? - VIB (teamliquid.net)
One of the main goals for StarCraft II is to keep the game very visually intuitive and readable. As Dustin has mentioned in our recent chat, visually When a unit teleports, it teleports. When it shoots, it looks like it is shooting. It should be easy to follow on a screen and players should be able to quickly understand what is happening in the battles. Furthermore, Blizzards games has followed the premise of easy to learn and hard to master. StarCraft II will follow this philosophy.

6. How does the Marauders slow ability work against the Zealots charge ability. According to present knowledge the concussion grenade shot of a Marauder forces its target to stop moving for a short time; afterwards the targeted unit can go straight forward. So does it stop a charging Zealot and does the speed bonus remain? (starcraft2.4players.de)
When the Marauders concussion grenade hits an enemy target, it will reduce that units speed immediately by a set percentage. The cooldown of the concussion grenade shot is subject to balance. Nonetheless, a charging Zealot slowed by a concussion grenade is still pretty fast. Before the Protoss player upgrades their Zealots with charge, a Marauder can kite a Zealot with relatively little micromanagement.


And Karune answering some more questions...

Will the spider mines do splash dameage and for the reapers is there a limit for their mines?
Yes, Spider Mines will do splash damage.
Mines for the Reapers will only be limited by their cooldown timer.


Source: Battle.net

Archived News Archives : RSS Feed
Karune on Anti-Gravity May 6th 2008, 12:14pm 15 Comments
WWI StarCraft 2 Community... Apr 30th 2008, 2:15pm 12 Comments
Facebook Group Is Up! Apr 27th 2008, 10:15am 13 Comments
Karune on the Zerg Apr 25th 2008, 10:16am 15 Comments
StarCraft II Q&A [Batch 36]... Apr 24th 2008, 1:20pm 39 Comments