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Detection for Pylon or Cannon | Dec 26th 2009, 02:46pm | |
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Another thing: The main attribute of the Protoss for me has been their units' level of polish.
Zealots and Stalkers are the "perfect" Teir 1 units. High Templars are the "perfect" spell caster. Dark Templars are the "perfect" stealth warriors. Observers are the "perfect" scout. Cannons are the "perfect" defense. Perfect here not meaning that the unit has no weaknesses, but rather that its weakness are not so glaring. Unit combination for the Protoss is less a matter of necessity as a matter of strategy. EX: A Terran force of Tanks and Vultures must be perfectly balanced, if it is not, the armies effectiveness is reduced drastically. Too many Tanks and Zealots will walk right over you, too many vultures and Dragoons can snipe with impunity. Compare that to the Protoss: Having balanced force of Zealots and Dragoons is of course important, but the effect is less detrimental if that balance is upset. All Protoss units can fend for them selves to an extent, due to high health and general beefyness. Therefore when playing Protoss it becomes imperitave not only to build the right units, but to deploy them effectively.
Mothership: like taking the most perfect wedding cake, with beefy Zealots and Stalkers holding up the base, all the way to light, airy Carriers on the top tier, and putting a little plastic Elvis statue on top. Big, flashy, but dead of lung cancer at 35.
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| Dec 27th 2009, 05:32am | |
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Who would think of giving pylons to detect cloacked units?
It would be pointless than to send cloacked units to attack a protoss race.. I say leave it to the cannons.. Like the protoss aren't strong enough?
I don't know..Maybe they know..but I don't know
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| Dec 31st 2009, 09:51pm | |
So I assume you are not a Protoss player? ANyway Zerg had this issue all throughout SC1/BW. With overlords providing detection, no moron would attempt anything remotely related to stealth. YOu had to go in all guns blazing. But where Zerg overlords might sometimes be out of position (i.e. not at the right location for detection- thus needing to be moved), pylons are fixed in one place and 'would' provide detection all over the base, as they are normally all over the base. I love Protoss but even I think this is overkill!
He who likes to take a dump!
Favourite Quote: "Plan B? What the hell is plan B?" || Favourite Insult: "I fart in your general direction!" |
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| Dec 31st 2009, 11:42pm | |
Ever hear of the Sair/DT build? Or a new build I want to try where you use scourge in ZvZ and pick off overlords, then run in with lurkers >:).
The Daily Trib: Trib Is Getting Modern Warfare 2 Soon! Prepare Judicator!
Trib@USWest - Feel Free To Add Me Or Chat =) |
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| Dec 31st 2009, 11:51pm | |
Exceptions to the rule. These builds are hailed for their originality precisely because it is extremely difficult to sneak by a Zerg. That doesn't mean it doesn't happen between players with widely differing skill...
Mothership: like taking the most perfect wedding cake, with beefy Zealots and Stalkers holding up the base, all the way to light, airy Carriers on the top tier, and putting a little plastic Elvis statue on top. Big, flashy, but dead of lung cancer at 35.
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| Jan 1st, 12:15am | |
There's always an exception to the rule. And yes, I've been DT/Saired a few times and trust me a few hydralisks or scourge and fix this up nice and easy ;)
The Daily Trib: Trib Is Getting Modern Warfare 2 Soon! Prepare Judicator!
Trib@USWest - Feel Free To Add Me Or Chat =) |
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| Jan 1st, 04:11am | |
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This is about the same thing as moving missile turrets detection to a supply depot. Mechanic would also make cloaked unit raids useless. I say no.
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| Jan 1st, 04:31am | |
yea, maybe make obelisks detect but no further than that.
The Daily Trib: Trib Is Getting Modern Warfare 2 Soon! Prepare Judicator!
Trib@USWest - Feel Free To Add Me Or Chat =) |
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| Jan 1st, 10:21pm | |
They have the unique ability to hit ground AND air, so they are more versatile. |
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| Jan 1st, 11:47pm | |
THe problem with this build IMO (even though it is good), is that it assumes that the Zerg player won't try to take out the majority of your corsairs using hydras etc. Most people will scout and see this build coming. Any player who doesn't scout deserves to get whooped by this build! SC2 is going to see a lot of Phoenix overlord harassment.
He who likes to take a dump!
Favourite Quote: "Plan B? What the hell is plan B?" || Favourite Insult: "I fart in your general direction!" |
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| Jan 1st, 11:55pm | |
I wish i saw more people using the medics Blind ability. Granted its very rare it could come into play but imagine you notice only 1 overlord hovering over an expansion.. Blind that sucker (unnoticed preferably) and then lay down a couple nukes. By the time the zerg player realizes his Overlord has been blinded it will be too late for another one to get there and stop the nukes. I've noticed in SC2 there seems much less extreme tactical spells such as blind.
Long shall be your suffering. Joyous be your pain.
+++ Asteroth, Daemon prince of Slaanesh +++ |
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| Jan 2nd, 03:00am | |
The build is very easy to counter, because of two reasons. If you are cheesing with mutas, you will have anti air so you can take out corsairs and your overlords can roam free. Do the fun hydralisk build and you can just keep a few in your base protecting the lords, or even carry your overlords with your army (provided speed upgrade is available).
The Daily Trib: Trib Is Getting Modern Warfare 2 Soon! Prepare Judicator!
Trib@USWest - Feel Free To Add Me Or Chat =) |
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| Jan 2nd, 06:29am | |
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giving it to a pylon would be unbalanced and stupid, leave detection with cannons!!!
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