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Command Center

Stats : Lore : Abilities : Upgrades : Media
Production Statistics
  • Minerals: 400
  • Build Time: 100
  • Hit Points: 1500
  • Armor: 1 (+2)
  • Modifiers: Armored - Mechanical - Structure
Command centers serve as the focal points for all terran outposts. Originally designed to be roving resource processors for Confederate prospectors, the command centers can pick up stakes and move on to new mineral or vespene deposits. They also have the ability to manufacture SCVs and serve as the return point for mining vehicles. Heavily armored and sturdy, the slow-moving command centers are most vulnerable when they are on the move.

Recent improvements have included the addition of bay facilities to carry a number of SCVs while the command center is in transit. This facilitates rapid exploitation of fresh mineral fields or vespene pockets, as well as supplying a handy shelter for the SCVs in case of enemy action.

The increasing use of command centers in combat zones has also led to the development of standard schematics for upgrading them to a dedicated military role. Two of the most popular upgrades with commanders are the surveillance station, which imparts a scanner sweep capability, and the planetary fortress with its increased armor and heavy defensive armament.
 

Abilities


Lift Off (L)
Allows the Command Center to lift off and become airborne. Once airborne, the structure can move locations and re-land.
Load (O)
Enables the Command Center to load SCVs for transport.
Stats: 5 slots
Range: 1
 

Upgrades


Building Armor
Upgrades the armor of buildings by 2.
Minerals Vespene Time
150 150 140
 
Graviton Beams
Unexpected Vs...
Lavabuster
Down came the...