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Marauder

Armored-Assault Infantry
Stats : Abilities : Upgrades : Media
Production Statistics Armaments
  • Minerals: 100
  • Vespene: 25
  • Supply: 2
  • Build Time: 30
  • Hit Points: 125
  • Armor: 1 (+1)
  • Movement: Normal
  • Modifiers: Armored - Biological
  • Punisher Grenades
  • Damage: 10 (+1)
  • Range: 6
  • Speed: Normal
  • Targets: Ground
  • Bonus: +10 vs Armored (Slowing) (+1)
 

Abilities


Stimpack (T)
Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit's health.
Requires: Stimpack
Stats: -10 Marine HP / -20 Marauder HP
Duration: 3 sec
Concussive Shells
Targets hit by the Marauder are temporarily slowed.
Type: Passive
Stats: 50% Slow
Range: 6
 

Upgrades


Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Stimpack (T)
Enables Marines, and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but speed up its attack and movement speed for a short time.
Minerals Vespene Time
150 150 140
 
Mutalisk Counter
Mutalisk Scream
Assault the Hive
Assault the Hive