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Zerg Overlord

Overlord

Airborne Heavy Transport
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Defense: 0 Type: Armored Movement: Slow

  • Hit Points: 200
  • Minerals: 100
  • Build Time: 25
  • Modifiers: Biological
  • Size: Large
  • Hotkey: O

Upgrades: Flyer Carapace, Pneumatized Carapace

Abilities: Excrete Creep, Overseer Morph, Supply

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The Overlord is the Zerg's basic command and control unit. As in the original game, it is a slow flying unit with no attack, but as your army grows, you'll need to create more Overlords and keep them protected. What's new to this unit in StarCraft II are a couple of special abilities. The slime ability allows the Overlord to disable resource nodes and neutral observatories. Overlords can also create a small, temporary patch of creep for the Zerg to build on.


Baneling Swarm
Repel the Swarm
Assault the Hive

Return to: Gameplay Guide : Zerg : Units
Source: Starcraft II
Notice: Some statistics may be inaccurate and are subject to change