Overlord

Airborne Heavy Transport (64,370 views)

Related Information: Production : Lore : Abilities : Upgrades : Screenshots & Artwork

Production Statistics
Minerals: 100
Build Time: 25

Mutater: Larva
Hotkey: O
Hit Points: 200

Type: Armored
Movement: Slow
Modifiers: Biological - Air
The Overlord is the Zerg's basic command and control unit. As in the original game, it is a slow flying unit with no attack, but as your army grows, you'll need to create more Overlords and keep them protected. What's new to this unit in StarCraft II are a couple of special abilities. Overlords can also create a small, temporary patch of creep for the Zerg to build on.
 

Abilities


Overseer Mutation
Mutates the Overlord into an Overseer.
Minerals: 50
Vespene: 50
Cast Time: 17 sec
Transport
Allows this unit to load and transport up to 8 slots worth of units.
Excrete Creep
While activated, the Overlord excretes creep onto the ground.
 

Upgrades


Flyer Carapace
Increases the armor of all Zerg air units.
Minerals Vespene Time
150
225
300
150
225
300
60
75
90
Pneumatized Carapace
Increases the movement speed of all Overlords.
Minerals Vespene Time
150 150 110
 
Feral Passage
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