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Zerg Overseer

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Defense: 1 Type: Armored Movement: Normal

  • Hit Points: 200
  • Energy: 100
  • Minerals: 50
  • Vespene: 50
  • Build Time: 17
  • Modifiers: Biological, Air
  • Size: Large
  • Hotkey: O

Requires: Lair

Upgrades: Flyer Carapace

Abilities: Advanced Supply, Detection, Spawn Changeling

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Individual Overlords can be upgraded by the player to Overseers, which serve as airborne detector units. Overseers lose the slime and creep abilities of the Overlord, but gain a larger sight radius and give the player the ability to see cloaked and burrowed enemies. The longer the Overseer remains stationary, the further he can see.


Jungle Encounter
Hold the Wall
Jungle Encounter

Return to: Gameplay Guide : Zerg : Units
Source: Starcraft II
Notice: Some statistics may be inaccurate and are subject to change