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Zerg Queen

Queen

Brood Mother
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Defense: 0 Type: Light Movement: Slow

  • Spawnlings
  • Damage: 5 (x2)
  • Range: 6
  • Speed: Fast
  • Targets: Ground, Air
  • Hit Points: 160
  • Energy: 100
  • Minerals: 150
  • Build Time: 25
  • Modifiers: Biological
  • Size: Large
  • Hotkey: Q

Requires: Spawning Pool

Abilities: Burrow, Creep Tumor, Spawn Mutant Larva, Transfusion

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The original StarCraft had a units called Queens, but the Queen in StarCraft II is so different, that its form and function do not at all resemble the Queens from the original game. The two units merely share a name.

In StarCraft II, Queens are birthed directly out of the Hatchery, and you can only control one at a time. The Queen is a powerful fighting unit, but more importantly, she orchestrates the defense of Zerg bases by using a number of unique abilities. Queens can create special structures that expand the base of creep, or act as stationary defense turrets.

Also, as Queens evolve, they can gain new abilities such as Deep Tunnel, which allows the Queen to instantly move to any of your buildings on the map. The Toxic Creep ability makes a small area of creep damaging to enemy ground units standing on it. Swarm Infestation lets the Queen temporarily turn any Zerg building into a defensive turret that shoots at enemies, while Regeneration lets the Queen quickly heal any damaged Zerg structures.


Mutalisk Counter
Hydralisk...
Baneling Swarm

Return to: Gameplay Guide : Zerg : Units
Source: Starcraft II
Notice: Some statistics may be inaccurate and are subject to change