StarCraft and Expansion Sets

Prior to releasing StarCraft, Blizzard had already created this demo called Loomings, which was a three-mission campaign that was a prequel to the events of StarCraft. Loomings takes place on a Confederate colony that is overrun by the Zerg. Blizzard made the prequel available as a custom-map campaign, adding in two additional missions and hosting it on

Then, StarCraft’s full release actually had a secondary campaign within it called Enslavers, which had five missions. Enslavers was cool, following a Terran smuggler who took control of a Zerf cerebrate and was chased by both Terrans and Protoss. It’s a perfect example of a single-player campaign for how to use features within the program.


Of course, since then StarCraft has only gotten more popular and expanded. With that came many expansion sets. Here’s just a quick overview.


Insurrection was the very first expansion for StarCraft, released in 1998. The story was based around a separate Confederate colony that was mentioned abstractly in StarCraft’s manual. It follows some Terran colonists and a Protoss fleet as they fight both the Zerg and the insurgency on the rise. Sadly, Insurrection bombed pretty badly and was said to have lacked the quality of the original.


After the failure of Insurrection, there was another attempted expansion called Retribution. This one followed all three of the races as they attempted to get control of a crystal that had a magic power. But, yet again, it was not well-received by critics.

Brood War

Again, there was yet another attempt at an expansion set, this time being 100% official by Blizzard (the others were authorized by Blizzard, but were not created by Blizzard). Brood War continued the story of the original StarCraft mere days after the conclusion of the game. Unlike the others, this expansion set was, finally, well-received. Reviewers praised it for being well-developed and players, especially in South Korea, were in love.

Brood War introduced us to seven new units and gave each race a unique ground unit. Each of the three races were given access to an air-to-air attack unit, The Zerg were able to create a defensive unit that was able to attack from its burrow and the Terran were able to train combat medics, prolonging the life of characters within the game. The Protoss also had a special part, being able to produce dark Templar units who were only given to the player in special missions of StarCraft. The dark Templar are a powerful cloaked melee unit. The Protoss players can merge two of these units in order to create a spell caster unit.


Brood War is set around the 26th century in the Koprulu Sector after the death of the Zerg leader called the Overmind. With the loss of their leader, the Zerg wander aimlessly attacking at-will. The expansion literally starts two days after the end of the original StarCraft.

Players can take over the roles of three random characters during the game, from the Protoss fleet commander, two adversaries who have since reconciled, and Jim Raynor a Terran rebel.


StarCraft64 was released for the Nintendo 64 in 2000 and combined both StarCraft and Brood War. In this version, however, there were also some exclusive missions, including Resurrection IV, which was set after Brood War. It follows Jim Raynor as he embarks on his mission to rescue Alexei Stukov, a character from the Brood War, who had been captured by the Zerg. This version was pretty awesome, using a split screen cooperative mode which let two players control one force in-game. But, this version was not as popular as the PC version since you couldn’t go online to battle or have any multiplayer capabilities.

StarCraft requires a lot of patience, deep thought, quick thinking, and combat skills as it is all military tactics. It is not something that anyone can just pick up in a day, but that is something that you develop overtime and it also refines your own personal quick thinking abilities