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SCV repairs marines (read the post before voting!)
SCV should be able to repair most/all of Terran infantry
No, they shouldn't.
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SCV repairs marines (read the post before voting!)

rkddudgns KR

Medivac
1,333 posts

Pet 3,218
2,393

Dec 6th 2009, 05:23pm
Not really. The wings aren't there anymore, and the player could tell by the zerglings teleporting through the battlefield.

The SCV concept would be unused, and if a concept is unused, it goes in the recycle bin. Then a pointer right clicks the recycle bin and clicks empty recycle bin.

twilight_marine IL

Zergling
287 posts

Pet 10,223
8,698

Dec 6th 2009, 05:25pm
Quote by rkddudgns
Not really. The wings aren't there anymore, and the player could tell by the zerglings teleporting through the battlefield.

The SCV concept would be unused, and if a concept is unused, it goes in the recycle bin. Then a pointer right clicks the recycle bin and clicks empty recycle bin.

No, wings are still in as far as I know,.
Think of this: Medic's flare ability was least used spell, but
pros used them to blind observers and use wraith to kill Carriers.
(by Lim Yo-Hwan..go to youtube and see it)

SCV repair infantry is same thing--very situtational,
but not useless...esp in emergencies.

Oh, and it won't require upgrades at all unlike flare.

Tom Phoenix YU

Community Manager
Phoenix
2,720 posts

Pet 20,871
9,729

Dec 6th 2009, 06:52pm
Quote by Rampskalle
So youre saying that terran should get medics in tier 0.5? go hang yourself with a cat.


I do not know if you are joking or not, but that was not funny...

dinobot US

Archon
1,426 posts

Pet 13,797
20,774

Dec 6th 2009, 10:06pm
Quote by twilight_marine
t's for army production! How is spawning lava to create drone, any different from Nexus/Command Center producing probe/SCV? Why do you think in recently released videos the korean guys repeatedly said that spawning lava was ESSENTIAL? They said it is necessary to create ARMY, NOT RESROUCE.
It creates more drones at a speed that Protoss/Terrans can't match without using Obelisk/Mule. More resource gatherers = more resources. Just because the Spawn Larve doubles as a army production mechanic doesn't mean that it is strictly just the army producer.

Quote by twilight_marine
Duh, they support zealots if necessary. Same for drones

SCV: Fight, Meat Shield, Repair Infantry, Repair Mechanical
Probe: Fight, Meat Shield
Drone: Fight, Meat Shield

It appears that the Probe and Drone are at a disadvantage.

Quote by twilight_marine
AND SCV infantry repair isn't OP because they can easily be countered by tier 1 and 1.5 units/defenses
But since this is a tier 1 ability, it will still give Terrans that advantage against opponents. Higher tier is irrelevant when we are talking about something as trivial as this. Just because a Marauder can kill an SCV doesn't mean its automatically balanced.

Quote by twilight_marine
Yet SCV is infantry itself and can be repaired & healed. I say do same for other infantry units.
Again, SCVs are at a disadvantage because they are exposed and occupied when constructing. It's only natural to balance disadvantages with advantages for the sake of balance.

Quote by twilight_marine
I don't think this infantry repair exceeds the role. Actually, it expands the role, not making a wholly new concept.
How does this sound? Psi Storms should stack purely because it will expand the role without making a whole new concept.

Quote by twilight_marine
SCV is supposed to build & repair, even if it means repairing combat units.
That is a very empty statement. Just because they are "suppose" to doesn't mean its true. in a video game.

[color="twilight_marine"]I believe Pro Zerg and Pro Protoss players will effectively counter SCV-marine rushes[/color]Workers are used to give early infantry an extra arm while everything stays balanced. Now we are giving the Terrans one extra arm, and the balance is suppose to stay the same?
/O

mustachio NZ

Carrier
4,729 posts

Pet 11,673
7,924

Dec 6th 2009, 10:12pm
no, there would be clashing.
and technically the marine is bio so the medivac gets priority.

i like your thinking tho. it is plausible only if there wasn't a clash.

twilight_marine IL

Zergling
287 posts

Pet 10,223
8,698

Dec 6th 2009, 10:43pm
Quote by dinobot
Quote by twilight_marine
t's for army production! How is spawning lava to create drone, any different from Nexus/Command Center producing probe/SCV? Why do you think in recently released videos the korean guys repeatedly said that spawning lava was ESSENTIAL? They said it is necessary to create ARMY, NOT RESROUCE.
It creates more drones at a speed that Protoss/Terrans can't match without using Obelisk/Mule. More resource gatherers = more resources. Just because the Spawn Larve doubles as a army production mechanic doesn't mean that it is strictly just the army producer.
I am seriously saying to you...Zerg players will use spawned lavas MUCH MORE for
army than producing drones. And it was never meant to be used to spur resource.
And just because it creates more drones at speed doesn't make it economical...
you need to pay it just like Command centers/NExus. ANd Would you produce
20 drones for minerals in one place? No...and nor would you produce 20 SCvs or
20 probes to mine in one base. Players move on to new expansion when about 10
of their workers mine in one base...the key to harvest most resources=expansion,
obelisk's ability, and mules that DIRECTLY leads to more resource harvest.
10 workers mining at place = enough; don't need to produce more worker
at that place...Producing worker is not thhe only economic advantage for Zerg...
it's avaiable for all races.



Quote by twilight_marine
Duh, they support zealots if necessary. Same for drones

SCV: Fight, Meat Shield, Repair Infantry, Repair Mechanical
Probe: Fight, Meat Shield
Drone: Fight, Meat Shield

It appears that the Probe and Drone are at a disadvantage.
Drone are rumored to be 40 minerals. Drones can burrow. Probes can build
buildings w/o directly constructing them like drones or SCVs.
Each race has different workers that have advantages in different ways.


Quote by twilight_marine
AND SCV infantry repair isn't OP because they can easily be countered by tier 1 and 1.5 units/defenses
But since this is a tier 1 ability, it will still give Terrans that advantage against opponents. Higher tier is irrelevant when we are talking about something as trivial as this. Just because a Marauder can kill an SCV doesn't mean its automatically balanced.
Just because SCV can repair infantry doesn't mean it's automatically OP
Quote by twilight_marine
Yet SCV is infantry itself and can be repaired & healed. I say do same for other infantry units.
Again, SCVs are at a disadvantage because they are exposed and occupied when constructing. It's only natural to balance disadvantages with advantages for the sake of balance.
Nope, SCVs are rarely attacked when they're building because they usually
build within their base. Anyways they already have high 60HP. What about Zerg?
they're MUCH more at disadvantage because they need to sacrifice a drone!


Quote by twilight_marine
I don't think this infantry repair exceeds the role. Actually, it expands the role, not making a wholly new concept.
How does this sound? Psi Storms should stack purely because it will expand the role without making a whole new concept.
Infantry repair is not OP so it is OK for SCVs to repair infantry.
Stacked Psi Storm damages are.


Quote by twilight_marine
SCV is supposed to build & repair, even if it means repairing combat units.
That is a very empty statement. Just because they are "suppose" to doesn't mean its true. in a video game.
To me, about 90% of your responses are empty. I assume that you would feel
same about my responses. Just because there's chance that something is not true
doesn't mean it won't be true.


[color="twilight_marine"]I believe Pro Zerg and Pro Protoss players will effectively counter SCV-marine rushes[/color]Workers are used to give early infantry an extra arm while everything stays balanced. Now we are giving the Terrans one extra arm, and the balance is suppose to stay the same?

As I have said before, if it is necessary, infantry repair might need to be altered--
perhaps slower repair rate and more cost. ANyways SCV repair will be most effective
in early game and as game continues, its importance will diminish significantly.
Once SCV-marine rush is failed, the terran player will lose the game...precious
SCVs died while opponents' workers mined.

Katana US

Ghost
553 posts

Pet 21,673
15,130

Dec 7th 2009, 09:19am
I say SCV can repair buildings
and each other, but not Marines,
Reapers, or Marauders. Like everyone
if not most have said before, the Medivac
is in control of healing those units.
Let the SCV stick with its job.

dracogon US

Zergling
205 posts

Pet 6,697
2,674

Dec 7th 2009, 02:03pm
Quote by Katana
I say SCV can repair buildings
and each other, but not Marines,
Reapers, or Marauders. Like everyone
if not most have said before, the Medivac
is in control of healing those units.
Let the SCV stick with its job.

I SO FRICKING AGREEE!
NO MORE COMMENTS FROM ME, CAUSE EVERY ONE ELSE SAID IT BEFORE!!!
EDIT: have you realize the worker from each race is bigger than that race's simple unit? I.E. zealot. just look at lings, rines, and z's
I am sooooooo awesome
/sarcasm

Oddvoe US

Drone
65 posts

733
823

Dec 7th 2009, 02:07pm
Well, it sounds like something good for the WoL single player.
When I pop 4 Nydus worms in the back of your base, you will hear this.

dinobot US

Archon
1,426 posts

Pet 13,797
20,774

Dec 7th 2009, 03:58pm
Quote by twilight_marine
I am seriously saying to you...Zerg players will use spawned lavas MUCH MORE for army than producing drones.
I never doubt that. I'm just stating that it could be used as a current economic boost. Yes, you pay for your Drones, but nothing comes free in this game.

Quote by twilight_marine
Each race has different workers that have advantages in different ways.
As of right now, they all have advantages and disadvantages. Now you are adding one more advantage to to the SCV. No matter how minimal it "should be," it's still a tip of the scale.

Quote by twilight_marine
Just because SCV can repair infantry doesn't mean it's automatically OP
At least I was responding to your argument while your just responding to make a response by stating the exact opposite and nothing more.

Quote by twilight_marine
Nope, SCVs are rarely attacked when they're building because they usually build within their base. Anyways they already have high 60HP.
I was obviously referring to when the first Depot is being built when resources are scarce and Suppy is already maxed. If SCV dies building the first Depot, it will give the Zerg a quicker start. The Terran can't build more SCV because of Supply limit, so they would be landlocked without aggressive action. Compensation? Repairing themselves so the SCV aren't cheesed.

Quote by twilight_marine
What about Zerg? they're MUCH more at disadvantage because they need to sacrifice a drone!
Their buildings cost less and their production wont be stopped unless the enemy destroys the entire structure and its rising HP. But why are we talking about the drone.

Quote by twilight_marine
Stacked Psi Storm damages are.
Psi Storm targets relatively low HP, massed units. They are usually dead from one Psi Storm, so stacked wouldn't be the difference. But what about the ones who die in two storms?! Well, that's just a situational happenstance that only the Protoss will benefit during this occasion that it takes place. Too bad! Now take this and scale it down to 0.5 tier. Terrans can only benefit from repairing Marines, while its just too bad quirks don't exist for the other races. Don't bother responding to the Psi Storm one. It's obviously flawed, but that was the point of it.

Quote by twilight_marine
To me, about 90% of your responses are empty.
First off, you pulled the 90% out of nowhere. Second, most of what I've typed so far that's regarding gameplay antics and not speculative hypothetical, I've based off of videos and gameplay, whereas yours is all hypothetical.

Example:

Quote by twilight_marine
SCV is supposed to build & repair, even if it means repairing combat units.

Where does it state that "SCV is supposed to build & repair, even if it means repairing combat units."

Quote by twilight_marine
Infantry repair is not OP so it is OK for SCVs to repair infantry.

/O

iceman3040

Sentry
203 posts

Pet 4,772
2,940

Dec 7th 2009, 04:11pm
Quote by twilight_marine
Quote by THoR
No. Having marines with a couple SCVs behind them early game would become unbelievably over-powered.

I don't think so. Not when Queen can spawn more lavas to create more Zerglings
and make defense. Not when Protoss can also use probes to support Zealots.
Not when Protoss can use forcefield. Not when you can scout to see whether
the terran player is going to rush or not. Not when there's spine crawler.
Not when there's photo cannon.

um in early game i don't think ur gonna have that many photon cannons and only a few zealots like 1 or 2 while the terran player is probably gonna have like 3 marines with 3 scvs constantly repairing them. Its pretty much like marine and medic except you got to micro you scvs to repair your marines. Also even if this isn't op then i don't see the point of putting it in i mean blizzard has enough things to work on and if they start adding little bits of lore like this to all the other races we aren't gonna get sc2 in a while lol.
Fat kids are harder to kidnap

xmaine

Probe
125 posts

Pet 4,867
2,368

Dec 7th 2009, 05:52pm
marine, scv, and bunker rushing?

Horrible idea. As already established, the hp in their flesh, not their armor.

twilight_marine IL

Zergling
287 posts

Pet 10,223
8,698

Dec 7th 2009, 06:53pm
Quote by dinobot


As of right now, they all have advantages and disadvantages. Now you are adding one more advantage to to the SCV. No matter how minimal it "should be," it's still a tip of the scale.
A snowflake on tip of scale doesn't seem much to me.
It's as situational as SCV repairing SCV
That's what I feel about infantry repair



If SCV dies building the first Depot, it will give the Zerg a quicker start. The Terran can't build more SCV because of Supply limit, so they would be landlocked without aggressive action. Compensation? Repairing themselves so the SCV aren't cheesed.
No, by time SCV builds 1st supply, Zerg are building spawning pool---
can't produce zerglings to kill that SCV. SCV don't actually need repairing
themselves ...they already have 60 HP.
That's why I feel that infantry repair is as situational as SCV repairing themselves.


Quote by twilight_marine
What about Zerg? they're MUCH more at disadvantage because they need to sacrifice a drone!
Their buildings cost less and their production wont be stopped unless the enemy destroys the entire structure and its rising HP. But why are we talking about the drone.
That goes same for automatically warping protoss buildings.
We were debating about drone to say that SCV repairing themselves
weren't really necessary because it has more HP than other workers.
Since SCV can already repair themselves and yet that repair isn't big deal,
I said that infantry repair is also not OP.



Quote by twilight_marine
SCV is supposed to build & repair, even if it means repairing combat units.

Where does it state that "SCV is supposed to build & repair, even if it means repairing combat units."
According to here, "SCV (is) an invaluable tool in rapidly establishing Marine encampments and strike bases on any terrain" and that
"SCV is the most basic of the Terran units. SCVs are the Terran's worker bee.
SCVs perform all manual labor such as the constructing and repairing of buildings,
as well as mining both gas and mineral resources. "
It also says that "it's up to you to (make SCV) repair your units and buildings as they get damaged."
since SCV in SC2 isn't any different from SCV in SC1, they share same purpose in the game.
Repairing infantry combat units isn't mentioned there but it does mention SCV having
ability to repair other combat units.



Quote by xmaine
marine, scv, and bunker rushing?

Horrible idea. As already established, the hp in their flesh, not their armor.

Since you're talking in lore, I will also talking in role.
In terrans, HP is ARMOR, not flesh. That's why marines get more HP when they
get their shields. That's why larger Terran mechanic units that supposedly have
more amor have higher HP than simple infantry.


Now about bunker rushing...it's not hard to prevent your enemies from
destroying the SCV building the bunker near your base especially
if you sent scout the see that your opponent's planning marine/SCV/bunker rush.
From then on you can mass produce zerglings/zealots to destroy that SCV and/or bunker.
Since the bunker is closer to your base than opponent's base, you have
much more chance of destroying that one.

Even if bunker rush is somewhat successful, you can always produce
photo cannons or spine crawlers to stop bunkers from advancing
into your base. From then on you can move on to air units.

sev4 US

Drone
108 posts

Pet 530
951

Dec 7th 2009, 08:01pm
i think that the scv should be able to repair the marines and others armor cause if anyone notices the marines and other infantry can survive in space with survival packs and such
the only infantry scvs shouldn't be able to repair is the ghost cause they don't wear the huge metal suits just jump suits with masks
Whos gonna bring that blood and pain?
Who?
WHo?
WHO?
SEV the CLONE SOLDIER

dinobot US

Archon
1,426 posts

Pet 13,797
20,774

Dec 7th 2009, 08:39pm
Quote by twilight_marine
A snowflake on tip of scale doesn't seem much to me. It's as situational as SCV repairing SCV.
Every 50th pixels Zealots should do a leap. Pressing a button 20 times will make Zerglings jump off one cliff. Drones have a 5% chance of their attacks do piercing. I could go on for a while. They are all "legitimate".

Quote by twilight_marine
No, by time SCV builds 1st supply, Zerg are building spawning pool---
can't produce zerglings to kill that SCV. SCV don't actually need repairing
themselves ...they already have 60 HP.
The first Terran Depot/Barrack is usually the "gate". Have you never seen a Drone/Probe attack the SCV? The textbook response is to bring over a SCV to repair while the other one finishes building.

Quote by twilight_marine
SCV repairing themselves weren't really necessary because it has more HP than other workers.
See above. Early game antics made repair necessary since enemy worker scouts can easily halt production of the first depot/barracks (generally before the gate is made). The SCV can't touch Overlords, while they would have to take down a Pylons by itself to create the same kind of "stopping effect." The Probes and Drone only had to take out 60HP SCV to stop.

Quote by twilight_marine
According to here.....

Repairing infantry combat units isn't mentioned there but it does mention SCV having ability to repair other combat units.
That line is directly from the gameplay section for Starcraft 1. In Starcraft 1, which combat units could you repair? Not Marines.
/O