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How do you feel about the Mothership?
I Love it! Can't wait to use it!
Liking it so far
I'm not sure, but it needs some work done
Doesn't seem to offer or have what I want
Can't stand it! There is no way I'm using it
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How do you feel about the Mothership?

gearvOsh US

Administrator
Banshee
5,570 posts

Pet 22,998
11,495

Jan 19th, 09:57am
With the new MS story and video, what are your thoughts?

zerginfestor US

Changeling
757 posts

Pet 1,371
608

Jan 19th, 10:02am
to me it feels great, it feels..like something when you build it...you feel proud of building..know what i mean? it looks powerful AND intimidating, th only thing im concerned is those laser attacks...hm..it was far more intimidating with the rift pulse, able to target 8 units, now its two lasers and im not sure how powerful it is...but hey its the MS! I wouldn't bitch at someone who as the ability to send me in another world or vortex ._.
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Deathleech US

Overseer
1,473 posts

Pet 16,900
10,217

Jan 19th, 10:21am
I like it as is, but think it could still use a little more work. Like I said in the other Mothership thread, I would really like to bring back it's original abilities with their original effects. Planet Cracker and Black Hole both doing mass damage to enemy ground and air.. yum!

If nothing else the current Mothership will do. Since I doubt they will bring back Planet Cracker and Black hole I would really like, at the very least, to see a Planet Cracker type attack even if it's just used as the normal MS attack. I am talking about just the animation of course, not the actualy Planet Cracker damage. The current two twin laser attack is pathetic. Alternatively they could also bring back the missiles as it's attack. I wouldn't mind that either.

Uberman US

Marine
153 posts

Pet 2,668
2,956

Jan 19th, 10:21am
I like the update. Before, the mothership reminded me to much of Atlantis from Stargate (flying city, using drones that weave through the air to attack, etc.). Now it seems more original, and a better fit for the Protoss. Plus, it's dang cool looking :D
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dinobot US

Archon
1,441 posts

Pet 14,492
21,311

Jan 19th, 10:26am
I like it now much more than when it was first released in 2007. Its abilities seems like they were given much more thought than giving them extraordinary offensive powers. It plays very much like a beefed up Arbiter, and I've always appreciated more support than firepower since the Protoss already has their heavy hitters.

The only problem is, and I know a lot of people would agree, is that the Mothership doesn't look to be a support ship...at all. People still reminisce of the 07 MS, which had all these destructive toys and quirks like the Time Bomb that I feel served more as eye candy than functional balance.
/O

Outlaw_Star US

Dark Templar
749 posts

Pet 2,492
1,515

Jan 19th, 10:31am
I think it still needs work, I know it suppose to take to arbiter's role and everything but it needs to be able to do damage on its own. I mean if you mass MS (hypothetically) it' wouldn't be the the greatest army but it should put a nice dent in any opponent and its new attack isn't saying that to me.

arbiter has 200hp/150sp and costs 100M/350G. MS cost 400M/400G and has 400hp/400sp. for the MS to not have a significant attack makes it seem more like a giant target to me. I'm not saying it should be like a BC or have a particularly high rate of damage, but the attack rate of damage should be greater than an upgraded zealot's.

factors that i'm not sure on that could sway my opinion are whether or not abilities need to be upgraded, if there is an energy upgrade, and if the MS can attack and move at the same time w/ it's new attack.
"EquilasH"-the scourge AI sucks so sometimes it will glitch around a bit before suciding itself
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Azkit

Ghost
507 posts

Pet 1,498
1,556

Jan 19th, 10:33am
I definitely like the direction the Mothership is going in. I'm excited that Blizzard turned the MS back into a unique unit. Without the "limit of one" trait, the Mothership felt like an expensive carrier with abilities.

The shift from the MS being a super support unit rather than an extremely heavy assault unit is also good news. No matter how you spin it, a unique heavy assault unit would have to be made OP, imo. I'm glad that abilities such as the Black Hole and Planet Cracker were removed. The current permanent AoE cloak, Vortex stasis, and Time Rift are more suited to a one-of-a-kind unit, such as the Mothership.

If I have a concern, it's that the Time Rift radius looks pretty small. While it looks the correct size if the Mothership was still not a unique unit, it looks pretty whimpy for a unique unit.
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Omega US

Raven
3,677 posts

Pet 45,789
34,404

Jan 19th, 10:38am
The Mothershp in my View seems good. Not perfect, but nothing is. The ability to make an entire army unless for a certain amount of time alone can be a game changer, but then add on ability to be warp to any base and clock a small base(troop, builds, and workers) now you have one hell of a nice unit.

Azrael

Stalker
352 posts

Pet 8,019
2,706

Jan 19th, 10:43am
Beefy, massable arbiters.... I like it. But it still needs LOTS of work.
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dinobot US

Archon
1,441 posts

Pet 14,492
21,311

Jan 19th, 10:59am
Quote by Outlaw_Star
for the MS to not have a significant attack makes it seem more like a giant target to me. I'm not saying it should be like a BC or have a particularly high rate of damage, but the attack rate of damage should be greater than an upgraded zealot's.
That's one of the bigger misconception. People just can't accept something that "fearful" for having weapons that "weak", even when it is no longer the Mothership of 2007. What if the Mothership never existed and this unit was a smaller unit with the same stats? Would people call a need for a stronger attack? They'd probably call for a reduction of HP/SP because something that small "can't" have more HP/SP than a Carrier, even though there's no rule that's set in stone.
/O

25jackson US

Robot
19 posts

915
709

Jan 19th, 11:18am
I like the Mothership with the abilities that it has right now. But it is that two laser attack that it has as a primary weapon that I don't like. I real like the old one with the 8 missile attack. But that is just me. The 8 missile looks better for the Mothership.

Outlaw_Star US

Dark Templar
749 posts

Pet 2,492
1,515

Jan 19th, 11:41am
Quote by dinobot
Quote by Outlaw_Star
for the MS to not have a significant attack makes it seem more like a giant target to me. I'm not saying it should be like a BC or have a particularly high rate of damage, but the attack rate of damage should be greater than an upgraded zealot's.
That's one of the bigger misconception. People just can't except something that "fearful" for something that "weak" when it is no longer the Mothership of 2007. What if the Mothership never existed and this unit was a smaller unit with the same stats? Would people call a need for a stronger attack? They'd probably call for a reduction of HP/SP because something that small "can't" have more HP/SP than a Carrier, even though there's no rule that's set in stone.


you missed the part where i was comparing the costs of MS and arbiter. another thing i forgot to mention is the fact that it costs 1.5x the supply of the arbiter. it isn't that it's too big or too great in the lore for it to have a low attack rate, but rather too expensive to simply be a support unit.

I personally don't think asking for the MS to have a starting damage rate greater than 11x2 (15x2 or 20x2 would be ideal IMO) at zealot's attack speed is asking for much. a typical protoss v anything massive battle involving an MS will IMO last longer than the spells it casts, and when that happens the MS is just a giant target without a significant attack.

It's not that the MS is suppose to be a fearful unit just because it looks big or has an awesome story to it, but it cost makes it worthy (IMO) of being both a heavy support and a light attack unit.
"EquilasH"-the scourge AI sucks so sometimes it will glitch around a bit before suciding itself
Quote by Death-Con 5
At least you dont have to deal with dragoon AI. Jesus its like trying to make a limbless grandma do a backflip.

Spartan US

Marine
181 posts

Pet 1,447
1,600

Jan 19th, 12:16pm
I'm waiting until the final unit stats come out (HP, costs, supply required, etc.) before I make my judgment call.
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dinobot US

Archon
1,441 posts

Pet 14,492
21,311

Jan 19th, 12:16pm
Quote by Outlaw_Star
another thing i forgot to mention is the fact that it costs 1.5x the supply of the arbiter.
So what? the Mothership costs more, has a stronger attack, and has more HP/SP than the Arbiter. It's only natural that the better unit has a bigger cost (supply). You can't compare one Mothership to one Arbiter because if you want, the Mothership could be seen as "several Arbiters in one."

Quote by Outlaw_Star
it isn't that it's too big or too great in the lore for it to have a low attack rate, but rather too expensive to simply be a support unit.
Again, since the Mothership is a unique unit, think of it as many units in one. It doesn't matter how much you spend on Science Vessels, Queens, and Arbiters because they will still have no attack/piss poor attacks. In fact, the only reason why the Arbiter even had that pathetic attack was so it won't wander off into the enemy base in the case of an attack-move. Several Arbiters, while more expensive than the Mothership in several aspects, weren't ever seen as an offensive option at all.

Quote by Outlaw_Star
I personally don't think asking for the MS to have a starting damage rate greater than 11x2 (15x2 or 20x2 would be ideal IMO) at zealot's attack speed is asking for much......but it cost makes it worthy (IMO) of being both a heavy support and a light attack unit.
So how much damage does the Mothership do now?
/O

Psionic Void US

Sentry
323 posts

Pet 1,075
366

Jan 19th, 12:27pm
I like the Mothership. I can't wait to use it.

My only issue is the switch to the 2 laser attack from the 8 projectile attack which looks like it hits harder. I don't mind lasers in general, but only two lasers per attack seems wimpy. Now if it was firing 6 to 8 lasers from different parts of the ship to one or two targets at a reasonable rate, that would look awesome.