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Hydralisk should have 90 hp | Feb 8th, 04:15pm | |
alright, and btw doesnt the pathfinding also help marines to reach targets as well?
Quote by Topace
Have you tried peeing on it? |
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| Feb 8th, 04:17pm | |
Well, since marines are ranged they don't really have to surround their targets to deal maximum dps like zerglings. |
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| Feb 8th, 04:20pm | |
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SC2 Hydras are FAR stronger. then SC1 ones.
Example: SC1 Hydra did 5 initial damage to Zealot (excluding armor). now it is 8 SC 1 hydra did 10 initial damage to Battlecruiser. Now it is 12. it is 20-60% damage buff... SC1 Hydra had 4 range and 5 after upgrade. Now hydra start with 6 range. Add unlimited selection, queen abuse allowing U to spam using 1 Hatch only and smart patchfinding and you clearly see that SC2 Hydra >>> SC1 Hydra. And as we know SC1 Hydra was one of the most spammed units in BW... And SC2 Hydra has same cost and requirements. Something very strong and versatle got few significant buffs making it even stronger and even more versatile... and you are asking for more??? No way! |
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| Feb 8th, 04:41pm | |
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Yea hydralisks are significantly better, they seem faster, have longer range, group up clearly better for increased effectiveness (or splash meat). Banelings though are practically designed and meant to obliterate those marines now that the lurker has moved up a tier.
Boomshakalaka
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| Feb 8th, 05:43pm | |
I was thinking the same thing lolz We zerg players should be proud of ourselves. Ps. When does the warning come off I don't like yellow just red, green, and black.
I WILL PILE BODIES HIGH TO REACH MY KINGDOM!
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| Feb 8th, 05:48pm | |
i think hydra is 2.5
Humans are the only ones who are smart enough to be as dumb as we are.
Thor: QUIET! IM TRYING TO SNEAK UP ON THEM! |
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| Feb 8th, 06:01pm | |
Many more units counter hydras more. However, it still doesn't require a 10hp buff. @Viking02 It is tier 1.5. |
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| Feb 9th, 12:33am | |
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Hydras will be slaughtered by Marauders.
Marauder: 125 HP, 12 damage +12 damage to armored, stim, slowing effect Hydra: 80HP, 8 damage + 4 damage to armored ...Marauder wins even though it only costs 25 mineral more. Queen's spawning larva is countered by Terran producing 2 marines at once by reactor core. |
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| Feb 9th, 01:53am | |
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Marauder cannot attack air. It is extremely important. Hydralisk is far more versatile then marauder, and also more cost effective in most situations. Anyway, you need only queen to build 5 Hydras at the same time... While terran need... 5 upgraded barracks to build 5 marauders at once
Reactor allows you to build 2 rines at once, ok. But to build marauders you need tech addon. To build 2 rines and 1 marauder at once you need 2 barracks with 2 different addon. Zerg to build 5 Hydras at once need only queen (because you start with hatchery)... Every cost-effectiveness advantage marauder/marine has over hydra (if there is any... I don't see it) is compensated by extra cost needed to spend on construction building to get same construction rate as zerg. anyway, Hydra is far more difficult to counter then it was in SC1. Why? Medics are no more Psi storm has pre-activation delay Colossi is far less cost effective vs hydras then Reaver Siege tanks are more expensive Irradiate is no more (HSM is much less effective vs hydras) Hydra stats are FAR better. I afraid Hydra will dominate Zerg gameplay completely. So... What do you think of NERFING hydra? Let say - damage reduced to 5+5 vs armored (almost same as BW hydra). This hydra still is easier to mass (Queen), start with better range then upgraded BW hydra and it's counters are still much weaker then BW counters... What do you think? I don;t say it is perfect solution, but many people don't understand how superior new hydralisk is to old hydralisk. And old hydralisk was one of the most spammed units (if not the most spammed) in the entire BW... Don't let Zerg gameplay be too dominated by hydras. |
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| Feb 9th, 01:56am | |
As always I agree with you here. Hydras also have a bonus against the majority of units in the game. This bonus is to Armour. Because this hydras do need anything extra.
He who likes to take a dump!
Favourite Quote: "Plan B? What the hell is plan B?" || Favourite Insult: "I fart in your general direction!" |
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| Feb 9th, 09:17am | |
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I still think this thread is a waste of time :/ we should be focus on other Zerg units rather then the ultimate unit, the Hydralisk lol. its the most versatile unit in the game..why buff it when its good as it is?
Quote by Topace
Have you tried peeing on it? |
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| Feb 9th, 10:44am | |
First off chill out with the whole Hydra vs Marauder debate. Second try to comprehend how powerful being both GtG AND GtA truly is. The Marauder is completely helpless against 1/3 the units in the game while the Hydralisk doesn't suffer that glaring weakness. In fact the Hydra's actually quite good against both ground AND air, hence why it was used so much in SC:BW. If you actually took the time to compare the Marauder to other GtG units instead of the Hydra you would find it's health/dmg/cost are in line with other similar units. The Roach has 40 more hp than the Marauder, has a health regen upgrade, and it does 8 base dmg and 16 against bio units. It cost 25 less gas than the Marauder to boot. Seems fair to me. And what about the Zergling? You can get like 5 Zergling for the price of one Marauder. They have a combined 175hp and 25 fast damage attack. Again, they seem balanced vs the Marauder.
No kidding. Instead of focusing on much more needy units, the OP picks the Hydra? One of the most used, versatile units in SC:BW? That got BUFFED in SC2? It's ridiculous. Since we seem to live in silly land, lets go rally for Psi Storm to get buffed too. Obviously that needs a buff if the Hydra does. Maybe make it cost 50 energy, do 200 damage, and up the High Templar's hp/shield to 60/60? Yeah, that seems about right. /endsarcasm |
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| Feb 9th, 11:27am | |
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BW Hydra was borderline OP unit - extremely versatile, extremely spammable and extremely cost-effective. Thousands of games were won by almost pure hydraspam.
SC2 Hydra is even more spammable (queen), got 20%-60% (!!!) damage buff vs different types of units and start with better attack range then UPGRADED BW hydra. Is that all? NO! Most of natural BW hydraspam hardcounters were nerfed/replaced by weaker versions/ removed. Hydra is going to dominate Zerg gameplay in SC2 completelty. It is main Zerg AA unit, main ground unit, main ranged unit... Seriously, you can separate SC2 hydra into 2-3 specialized units able to do only one job and each of them is still very powerful. SC2 hydra is just definition of spammable super cost effective do-everything unit. If there is Zerg unit which need any kind of buff, IT IS NOT A HYDRALISK. |
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| Feb 9th, 12:46pm | |
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@Arthanis, AGREE, this Thread needs to be popped, Locked and thrown in a can -.-, Hydra is actually the most feared unit in the game, if you got plenty, who do you need to fear? +pathfinding for them and its GG (they seem a little more speedy in movement then their sluggish relative, able to duck and dodge the storms XD..honestly lets move on
Quote by Topace
Have you tried peeing on it? |
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| Feb 9th, 12:53pm | |
Hydras aren't armored (I think) so just 12, not 12+12 against hydras. Plus I'm pretty sure that Lings are going to decimate marauders. @zerginfestor, Arthanis, and Deathleech- I agree wholeheartedly on all points :) |









