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Hydralisk should have 90 hp

zerginfestor US

Changeling
757 posts

Pet 1,371
608

Feb 8th, 04:15pm
Quote by Dorkmaster52
Quote by Arthanis
Who said unsupported Lings are supposed to counter rines/zeals?


I've always thought lings countered rines?


@zerginestor- I'll have to watch some vids and see for myself :/

alright, and btw doesnt the pathfinding also help marines to reach targets as well?
Quote by Topace
Have you tried peeing on it?

Dorkmaster52 US

Siege Tank
806 posts

Pet 27,898
17,065

Feb 8th, 04:17pm
Quote by zerginfestor
Quote by Dorkmaster52
Quote by Arthanis
Who said unsupported Lings are supposed to counter rines/zeals?


I've always thought lings countered rines?


@zerginestor- I'll have to watch some vids and see for myself :/

alright, and btw doesnt the pathfinding also help marines to reach targets as well?


Well, since marines are ranged they don't really have to surround their targets to deal maximum dps like zerglings.

Arthanis

Queen
445 posts

Pet 4,066
2,745

Feb 8th, 04:20pm
SC2 Hydras are FAR stronger. then SC1 ones.

Example:
SC1 Hydra did 5 initial damage to Zealot (excluding armor). now it is 8
SC 1 hydra did 10 initial damage to Battlecruiser. Now it is 12.

it is 20-60% damage buff...

SC1 Hydra had 4 range and 5 after upgrade. Now hydra start with 6 range.

Add unlimited selection, queen abuse allowing U to spam using 1 Hatch only and smart patchfinding and you clearly see that
SC2 Hydra >>> SC1 Hydra.
And as we know SC1 Hydra was one of the most spammed units in BW... And SC2 Hydra has same cost and requirements.

Something very strong and versatle got few significant buffs making it even stronger and even more versatile... and you are asking for more???

No way!

Acayex

Zergling
232 posts

Pet 4,484
3,072

Feb 8th, 04:41pm
Yea hydralisks are significantly better, they seem faster, have longer range, group up clearly better for increased effectiveness (or splash meat). Banelings though are practically designed and meant to obliterate those marines now that the lurker has moved up a tier.
Boomshakalaka

Golem72 CA

Zergling
263 posts

2,704
1,800

Feb 8th, 05:43pm
Quote by silent_templar
Quote by Arthanis
No!
Hydras are already too versatile and too cost-effective, we don't need Zerg gameplay dominated by hydras even more.


This from a zerg.


I was thinking the same thing lolz We zerg players should be proud of ourselves.

Ps. When does the warning come off I don't like yellow just red, green, and black.
I WILL PILE BODIES HIGH TO REACH MY KINGDOM!

Viking02 US

SCV
117 posts

Pet 3,497
874

Feb 8th, 05:48pm
Quote by Van Kessel
Having watched lots of vids of starcraft II, as many of you have too, i firmly believe the hydralisks are just fine the way they are, adding 10hp would make them a bit too tough for a 1st tier(or 2nd??) massable unit.


i think hydra is 2.5
Humans are the only ones who are smart enough to be as dumb as we are.

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rkddudgns KR

Medivac
1,350 posts

Pet 3,826
2,833

Feb 8th, 06:01pm
Quote by Arthanis
SC2 Hydras are FAR stronger. then SC1 ones.

Example:
SC1 Hydra did 5 initial damage to Zealot (excluding armor). now it is 8
SC 1 hydra did 10 initial damage to Battlecruiser. Now it is 12.

it is 20-60% damage buff...

SC1 Hydra had 4 range and 5 after upgrade. Now hydra start with 6 range.

Add unlimited selection, queen abuse allowing U to spam using 1 Hatch only and smart patchfinding and you clearly see that
SC2 Hydra >>> SC1 Hydra.
And as we know SC1 Hydra was one of the most spammed units in BW... And SC2 Hydra has same cost and requirements.

Something very strong and versatle got few significant buffs making it even stronger and even more versatile... and you are asking for more???

No way!

Many more units counter hydras more. However, it still doesn't require a 10hp buff.

@Viking02
It is tier 1.5.

twilight_marine IL

Zergling
298 posts

Pet 10,696
9,048

Feb 9th, 12:33am
Hydras will be slaughtered by Marauders.

Marauder: 125 HP, 12 damage +12 damage to armored, stim, slowing effect
Hydra: 80HP, 8 damage + 4 damage to armored

...Marauder wins
even though it only costs 25 mineral more.

Queen's spawning larva is countered by Terran producing 2 marines at once by reactor core.

Arthanis

Queen
445 posts

Pet 4,066
2,745

Feb 9th, 01:53am
Marauder cannot attack air. It is extremely important. Hydralisk is far more versatile then marauder, and also more cost effective in most situations. Anyway, you need only queen to build 5 Hydras at the same time... While terran need... 5 upgraded barracks to build 5 marauders at once

Reactor allows you to build 2 rines at once, ok.
But to build marauders you need tech addon.

To build 2 rines and 1 marauder at once you need 2 barracks with 2 different addon.
Zerg to build 5 Hydras at once need only queen (because you start with hatchery)...

Every cost-effectiveness advantage marauder/marine has over hydra (if there is any... I don't see it) is compensated by extra cost needed to spend on construction building to get same construction rate as zerg.




anyway, Hydra is far more difficult to counter then it was in SC1. Why?
Medics are no more
Psi storm has pre-activation delay
Colossi is far less cost effective vs hydras then Reaver
Siege tanks are more expensive
Irradiate is no more (HSM is much less effective vs hydras)
Hydra stats are FAR better.


I afraid Hydra will dominate Zerg gameplay completely. So... What do you think of NERFING hydra?

Let say - damage reduced to 5+5 vs armored (almost same as BW hydra). This hydra still is easier to mass (Queen), start with better range then upgraded BW hydra and it's counters are still much weaker then BW counters...

What do you think? I don;t say it is perfect solution, but many people don't understand how superior new hydralisk is to old hydralisk. And old hydralisk was one of the most spammed units (if not the most spammed) in the entire BW... Don't let Zerg gameplay be too dominated by hydras.

CoruPTd_VoID AU

Archon
1,340 posts

Pet 40,739
15,708

Feb 9th, 01:56am
Quote by rkddudgns
No. Marines have that upgrade to keep them from being completely obsolete. Hydralisks do not have that problem.


As always I agree with you here. Hydras also have a bonus against the majority of units in the game. This bonus is to Armour. Because this hydras do need anything extra.
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zerginfestor US

Changeling
757 posts

Pet 1,371
608

Feb 9th, 09:17am
I still think this thread is a waste of time :/ we should be focus on other Zerg units rather then the ultimate unit, the Hydralisk lol. its the most versatile unit in the game..why buff it when its good as it is?
Quote by Topace
Have you tried peeing on it?

Deathleech US

Overseer
1,485 posts

Pet 17,436
10,641

Feb 9th, 10:44am
Quote by twilight_marine
Hydras will be slaughtered by Marauders.

Marauder: 125 HP, 12 damage +12 damage to armored, stim, slowing effect
Hydra: 80HP, 8 damage + 4 damage to armored

...Marauder wins
even though it only costs 25 mineral more.

Queen's spawning larva is countered by Terran producing 2 marines at once by reactor core.


First off chill out with the whole Hydra vs Marauder debate. Second try to comprehend how powerful being both GtG AND GtA truly is. The Marauder is completely helpless against 1/3 the units in the game while the Hydralisk doesn't suffer that glaring weakness. In fact the Hydra's actually quite good against both ground AND air, hence why it was used so much in SC:BW.

If you actually took the time to compare the Marauder to other GtG units instead of the Hydra you would find it's health/dmg/cost are in line with other similar units. The Roach has 40 more hp than the Marauder, has a health regen upgrade, and it does 8 base dmg and 16 against bio units. It cost 25 less gas than the Marauder to boot. Seems fair to me. And what about the Zergling? You can get like 5 Zergling for the price of one Marauder. They have a combined 175hp and 25 fast damage attack. Again, they seem balanced vs the Marauder.


Quote by zerginfestor
I still think this thread is a waste of time :/ we should be focus on other Zerg units rather then the ultimate unit, the Hydralisk lol. its the most versatile unit in the game..why buff it when its good as it is?

No kidding. Instead of focusing on much more needy units, the OP picks the Hydra? One of the most used, versatile units in SC:BW? That got BUFFED in SC2? It's ridiculous.

Since we seem to live in silly land, lets go rally for Psi Storm to get buffed too. Obviously that needs a buff if the Hydra does. Maybe make it cost 50 energy, do 200 damage, and up the High Templar's hp/shield to 60/60? Yeah, that seems about right. /endsarcasm

Arthanis

Queen
445 posts

Pet 4,066
2,745

Feb 9th, 11:27am
BW Hydra was borderline OP unit - extremely versatile, extremely spammable and extremely cost-effective. Thousands of games were won by almost pure hydraspam.

SC2 Hydra is even more spammable (queen), got 20%-60% (!!!) damage buff vs different types of units and start with better attack range then UPGRADED BW hydra. Is that all? NO! Most of natural BW hydraspam hardcounters were nerfed/replaced by weaker versions/ removed.

Hydra is going to dominate Zerg gameplay in SC2 completelty. It is main Zerg AA unit, main ground unit, main ranged unit... Seriously, you can separate SC2 hydra into 2-3 specialized units able to do only one job and each of them is still very powerful.
SC2 hydra is just definition of spammable super cost effective do-everything unit.

If there is Zerg unit which need any kind of buff, IT IS NOT A HYDRALISK.

zerginfestor US

Changeling
757 posts

Pet 1,371
608

Feb 9th, 12:46pm
@Arthanis, AGREE, this Thread needs to be popped, Locked and thrown in a can -.-, Hydra is actually the most feared unit in the game, if you got plenty, who do you need to fear? +pathfinding for them and its GG (they seem a little more speedy in movement then their sluggish relative, able to duck and dodge the storms XD..honestly lets move on
Quote by Topace
Have you tried peeing on it?

Dorkmaster52 US

Siege Tank
806 posts

Pet 27,898
17,065

Feb 9th, 12:53pm
Quote by twilight_marine
Hydras will be slaughtered by Marauders.

Marauder: 125 HP, 12 damage +12 damage to armored, stim, slowing effect
Hydra: 80HP, 8 damage + 4 damage to armored


Hydras aren't armored (I think) so just 12, not 12+12 against hydras. Plus I'm pretty sure that Lings are going to decimate marauders.

@zerginfestor, Arthanis, and Deathleech- I agree wholeheartedly on all points :)