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Is the Baneling cost effective? | Feb 8th, 11:27am | |
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Again, I apoligize if this topic has been brought up, but i was thinking that the baneling cost was a little high as of right now...
Baneling cost 50 minerals, 25 gas For this unit to be massed without killing your economy, the mineral cost should come down slightly to 25 minerals, 25 gas, which would make it cheapier than a hydralisk, while saving 25 minerals. - Discuss - |
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| Feb 8th, 11:33am | |
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I think this is a terrible idea. If anything make it worth more. The baneling is already easily massed and quite powerful if your facing someone who has bad micro.
Banelings kind of blow shit up....and are quite good at their job. NO SOUP FO YOU! |
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| Feb 8th, 11:34am | |
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Does it spawn 2 in one egg like Zerglings and scrouges?
Long Live the Swarm!
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| Feb 8th, 11:35am | |
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in mid game, zerglings generally don't get more the 3 or 4 hits (if not then less) before they die. some get less hits, so if you can do 45 damage plus splash then yes it is well worth it. think about it if you can sneak 6 banelings into the mineral line then you pretty much killed the economy of your opponent. 6 zergling won't last to kill more than 3 workers in the mid game. 6 hydralisk isn't much better.
"EquilasH"-the scourge AI sucks so sometimes it will glitch around a bit before suciding itself
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| Feb 8th, 02:17pm | |
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Banelings are fine. They are supposed to be more situational then for example hydras.
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| Feb 8th, 02:24pm | |
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I feel like no one will really use them that often, cuz there just that...situational...quite really situational...lings for early game are for harassing and scouting, and occasional massing when opportunity arises.....banelings, i feel are very risky and will be used if only way ahead in economy, because even if you use them, they are gone...nothing to defend with...because banelings practically become obsolete in mid and late game
Here : D have a zergling leg...OM NOM NOM NOM....taste like chicken : O
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| Feb 8th, 02:38pm | |
the current status of baneling this good in my opinion. however, a good change / reduction, it would be good if the cost of it was: 30 minerals / 25 gas. |
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| Feb 8th, 02:39pm | |
I saw a match where the zerg player rolled into a terran base/defending army with 5 ultralisks. All of a sudden, from behind the left flank of the attacking ultralisks roll in a line of banelings. Terran base and what remained of the army was gone in literally seconds. It was devastating. Food for thought.
I would rather believe in the merits of rational inquiry than the mercurial favor of an intangible sky wizard.
Starcraft II will be out soon. http://www.wowwiki.com/Soon http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html |
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| Feb 8th, 02:53pm | |
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TONS of discussion about unit balance in this thread created just the other day, including the Baneling and it's cost/dmg.
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| Feb 8th, 03:44pm | |
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I find it quite a great late game usage as well for mid..early? HAHAHA! no..sorry its just too expensive to just harbor those abominations, still they do their job quite nicely ^^
Quote by Topace
Have you tried peeing on it? |
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| Feb 8th, 03:54pm | |
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Its way more useful than the ling, so it should be more expensive to get.
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| Feb 8th, 06:09pm | |
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The fact that you ALWAYS will loose your bannelings to attack justify a low cost. Actually, if you kill 5 marines with 3 bannelings, you are the one that lost the battle, since you lost more ressources in dead bannelings than the ennemy lost ressources in dead marines.
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| Feb 8th, 06:30pm | |
Actually the baneling costs the same as the hydralisk. It costs the same supply, 75/25 (account for the ling it morphed from) and probably takes a little more time. Is it cost effective? Not at all unless used absolutely perfectly. Remember in score terms it is 250 points. That's 2 1/5 marines, or 5 zerglings. If your banelings each get less than that it isn't worth it unless it is like a close match and you use it to break his D. It's probably never going to be cost effective but that isn't the role of the suicide units. Suicide units are there to kill key units or key armies so you can take charge. Edit @ Jayden: It spawns from a ling similar to a lurker. So no, it does not spawn in 2's.
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| Feb 8th, 06:39pm | |
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My problem with the Baneling is it does so little damage and it's expensive, all on top of being fairly vulnerable. 75m/25g for a unit that only has 30hp? And only does 15 dmg +25 vs light? Uhh... no thanks. I'd rather spend the same resources on a Hydralisk that does 8 dmg per attack, can hit both air and ground, and can keep fighting until it's actually killed by the enemy.
The problem with the Baneling is not only do you have to worry about hitting enough targets to make the suicide worth while, you also have to worry about just getting the Baneling in range. With all of this considered I think 25m/25g would be a great price for the Baneling if everything else is kept as is. If the price stays the same beef up the damage to something like 40 +35 to light. |
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| Feb 8th, 06:49pm | |
The damage used to be 45 + 20 or something like that. Blizzard found it a bit rigged however that one baneling could annihilate an entire marine army so they nerfed it to 15 + 20 (yes it is 15 + 20). Now it's fine I suppose. As long as you are distracting the enemy with hydras or lings, you can march in a few of these and mess up the terran's life. Remember infested Terrans from the original? They did 500 damage people. That is a lot of damage, however it was practically impossible to get them and what did they need the damage for anyways? I have to admit after all those videos I am satisfied with it, although I would prefer the cost 25/25
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