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Is the Baneling cost effective?

Charles1977

Zergling
210 posts

Pet 3,804
351

Feb 8th, 11:27am
Again, I apoligize if this topic has been brought up, but i was thinking that the baneling cost was a little high as of right now...

Baneling cost
50 minerals, 25 gas

For this unit to be massed without killing your economy, the mineral cost should come down slightly to 25 minerals, 25 gas, which would make it cheapier than a hydralisk, while saving 25 minerals.

- Discuss -

Gemini_19 US

Stalker
446 posts

Pet 10,264
7,899

Feb 8th, 11:33am
I think this is a terrible idea. If anything make it worth more. The baneling is already easily massed and quite powerful if your facing someone who has bad micro.

Banelings kind of blow shit up....and are quite good at their job.

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Jayden CA

Larva
38 posts

752
564

Feb 8th, 11:34am
Does it spawn 2 in one egg like Zerglings and scrouges?
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Outlaw_Star US

Dark Templar
736 posts

Pet 5,454
4,108

Feb 8th, 11:35am
in mid game, zerglings generally don't get more the 3 or 4 hits (if not then less) before they die. some get less hits, so if you can do 45 damage plus splash then yes it is well worth it. think about it if you can sneak 6 banelings into the mineral line then you pretty much killed the economy of your opponent. 6 zergling won't last to kill more than 3 workers in the mid game. 6 hydralisk isn't much better.
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Arthanis

Queen
432 posts

Pet 3,497
2,309

Feb 8th, 02:17pm
Banelings are fine. They are supposed to be more situational then for example hydras.

Alphennus US

Changeling
605 posts

Pet 9,371
8,058

Feb 8th, 02:24pm
I feel like no one will really use them that often, cuz there just that...situational...quite really situational...lings for early game are for harassing and scouting, and occasional massing when opportunity arises.....banelings, i feel are very risky and will be used if only way ahead in economy, because even if you use them, they are gone...nothing to defend with...because banelings practically become obsolete in mid and late game
Here : D have a zergling leg...OM NOM NOM NOM....taste like chicken : O

esertap BR

Zergling
214 posts

Pet 1,505
1,081

Feb 8th, 02:38pm
Quote by Charles1977
Again, I apoligize if this topic has been brought up, but i was thinking that the baneling cost was a little high as of right now...

Baneling cost
50 minerals, 25 gas

For this unit to be massed without killing your economy, the mineral cost should come down slightly to 25 minerals, 25 gas, which would make it cheapier than a hydralisk, while saving 25 minerals.

- Discuss -


the current status of baneling this good in my opinion.

however, a good change / reduction, it would be good if the cost of it was: 30 minerals / 25 gas.

Azrael

Stalker
352 posts

Pet 8,019
2,706

Feb 8th, 02:39pm
Quote by Alphennus
I feel like no one will really use them that often, cuz there just that...situational...quite really situational...lings for early game are for harassing and scouting, and occasional massing when opportunity arises.....banelings, i feel are very risky and will be used if only way ahead in economy, because even if you use them, they are gone...nothing to defend with...because banelings practically become obsolete in mid and late game



I saw a match where the zerg player rolled into a terran base/defending army with 5 ultralisks. All of a sudden, from behind the left flank of the attacking ultralisks roll in a line of banelings. Terran base and what remained of the army was gone in literally seconds. It was devastating. Food for thought.
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Deathleech US

Overseer
1,464 posts

Pet 16,450
9,857

Feb 8th, 02:53pm
TONS of discussion about unit balance in this thread created just the other day, including the Baneling and it's cost/dmg.

zerginfestor US

Changeling
757 posts

Pet 1,371
608

Feb 8th, 03:44pm
I find it quite a great late game usage as well for mid..early? HAHAHA! no..sorry its just too expensive to just harbor those abominations, still they do their job quite nicely ^^
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djriki MX

Marauder
321 posts

Pet 4,671
4,395

Feb 8th, 03:54pm
Its way more useful than the ling, so it should be more expensive to get.

bluestorm355 CA

Marauder
320 posts

Pet 4,291
4,010

Feb 8th, 06:09pm
The fact that you ALWAYS will loose your bannelings to attack justify a low cost. Actually, if you kill 5 marines with 3 bannelings, you are the one that lost the battle, since you lost more ressources in dead bannelings than the ennemy lost ressources in dead marines.

Mr-Trib US

Overseer
1,301 posts

Pet 7,712
4,050

Feb 8th, 06:30pm
Quote by Charles1977
Again, I apoligize if this topic has been brought up, but i was thinking that the baneling cost was a little high as of right now...

Baneling cost
50 minerals, 25 gas

For this unit to be massed without killing your economy, the mineral cost should come down slightly to 25 minerals, 25 gas, which would make it cheapier than a hydralisk, while saving 25 minerals.

- Discuss -


Actually the baneling costs the same as the hydralisk. It costs the same supply, 75/25 (account for the ling it morphed from) and probably takes a little more time.

Is it cost effective? Not at all unless used absolutely perfectly. Remember in score terms it is 250 points. That's 2 1/5 marines, or 5 zerglings. If your banelings each get less than that it isn't worth it unless it is like a close match and you use it to break his D.

It's probably never going to be cost effective but that isn't the role of the suicide units. Suicide units are there to kill key units or key armies so you can take charge.

Edit @ Jayden: It spawns from a ling similar to a lurker. So no, it does not spawn in 2's.
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Deathleech US

Overseer
1,464 posts

Pet 16,450
9,857

Feb 8th, 06:39pm
My problem with the Baneling is it does so little damage and it's expensive, all on top of being fairly vulnerable. 75m/25g for a unit that only has 30hp? And only does 15 dmg +25 vs light? Uhh... no thanks. I'd rather spend the same resources on a Hydralisk that does 8 dmg per attack, can hit both air and ground, and can keep fighting until it's actually killed by the enemy.

The problem with the Baneling is not only do you have to worry about hitting enough targets to make the suicide worth while, you also have to worry about just getting the Baneling in range. With all of this considered I think 25m/25g would be a great price for the Baneling if everything else is kept as is. If the price stays the same beef up the damage to something like 40 +35 to light.

Mr-Trib US

Overseer
1,301 posts

Pet 7,712
4,050

Feb 8th, 06:49pm
Quote by Deathleech
If the price stays the same beef up the damage to something like 40 +35 to light.


The damage used to be 45 + 20 or something like that. Blizzard found it a bit rigged however that one baneling could annihilate an entire marine army so they nerfed it to 15 + 20 (yes it is 15 + 20). Now it's fine I suppose. As long as you are distracting the enemy with hydras or lings, you can march in a few of these and mess up the terran's life.

Remember infested Terrans from the original? They did 500 damage people. That is a lot of damage, however it was practically impossible to get them and what did they need the damage for anyways?

I have to admit after all those videos I am satisfied with it, although I would prefer the cost 25/25
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