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Should unlimited unit selection stay?
Yes
88% 387 Votes
No
12% 54 Votes
Total Votes: 441
 

Should unlimited unit selection stay?

Starcraft 2 Armory » The Collection [Page 1 of 9] Next » - Jump:

gearvOsh

Void Ray
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Marauder
Jun 30th 2007, 11:57am
Instead of selecting the usual max 12 units, should selecting unlimited amount of units stay in the final version?
I am the Executor
I am Law.

Mezzer

Archon
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Dark Templar
Jun 30th 2007, 11:39am
This is here primarily due to the fact that large scale battles are now in, and so I'm pretty sure that it isn't going anywhere, nor should it.

thenonhacker

Medivac
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Carrier
Jun 30th 2007, 12:02pm
This UI mechanic has been in Age of Empires/ Rise of Nations for while. Units are "summarized" in the Unit Dashboard -- say 14 soldiers are displayed in one icon, then the number 14 on it. This implementation is not fit for Starcraft II.

They should allow selection of mulitple units, but do not summarize them. I still want to be able to see and access each unit, and view their status. Including this feature is ok, as long as the Unit Dashboard will still be usable. This means it will still be limited, but it can be more than 12.

_midnight_REAVER

Noob
Posts: 2

Minerals 18
Vespene 9
 
Jul 2nd 2007, 5:25am
i always thought that only being able to select twelve requried players to get mored skilled and required the use of group mapping. i like the idea of unlimited selection but it will take away from that skill that was in the first sc.

thenonhacker

Medivac
Posts: 1,325

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Carrier
Jul 2nd 2007, 5:32am
I wish that even if unit selection stays 12 per group,
I could use the Numlock Keys 0-9 for groups 11 to 20. The Number Keys above QWERTY will be for groups 1-10.

Tiku

Hellion
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Jul 2nd 2007, 6:24am
i always use to use Hotkeys because i massed hydras like crazy, and i'd always have like 6 or 7 groups, but with the unlimited sellection it'll be easier to attack bases with fleets... because if you have 24 tempest (carriers) and then 28 soul hunters, that sucks make 4 groups and clicking 1, then attack here, 2 attack here, and so on...

i personally think this is a plus as well :D

Mezzer

Archon
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Dark Templar
Jul 2nd 2007, 6:14am
Besides, if you want, you can always split the larger groups into smaller ones, so I really don't see a down side to this.

gearvOsh

Void Ray
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Marauder
Jul 2nd 2007, 11:39am
Well multiple groups allow you to target different units and paths.

But groups will still be in even if its unlimited selection.
I am the Executor
I am Law.

PearS

Noob
Posts: 165

Minerals 742
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Jul 2nd 2007, 12:06pm
i agree that the units shouldn't be summarized and also that limiting selection to 12 makes micro harder. I say stay with 12. Don't get me wrong...i'd love mass selection especially for those ums maps...but it just takes away from the challenge i think

Mezzer

Archon
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Dark Templar
Jul 2nd 2007, 1:52pm
Selecting your units shouldn't be the challenge of a game.
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