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Protoss Unit Review (Blizzcon 2008) | Oct 17th 2008, 11:51pm | |
agree... colossus is a joke i was like... wtf huh? o.O as i watching that vid... seeing how completely useless the colossus is i knew it since long long time ago that the colossus was rubbish... i was right all along reaver ftw! |
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| Oct 18th 2008, 03:42am | |
I wouldn't say that the Phoenix is nonsense. What about numbering a group of 20 phoenixes into 2 groups instead? Eight in the first, 12 in the second. With the first group, you anti-grav ground units, with the second group you attack the anti-grav-ed units.
Size matters not! Judge me by my size, do you?
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| Oct 18th 2008, 03:46am | |
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Oh... Then you could mass up Phoenixes and use only them!
Size matters not! Judge me by my size, do you?
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| Oct 18th 2008, 04:23am | |
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the three of the four (void ray) coolest new units (in my opinion) of the protoss now totally became craptastic
i know that some back-up phoenix may attack anti-graved units but the point here is that phoenixes are air superiority fighters for crying out loud...they were not specially made to become casters that tactically lift units then other back up phoenix will attack...if they plan to make the caster-like role of phoenix as it is now, then they must introduce a new air superiority fighter that will do its job properly and not deviate and the colossus...it terribly sucks, really i know things has to go through balancing but what they have done is overkill...if they really want it to have that small hp and shields, then at least increase its damage by 10 or more or vice versa...and though its bonus against shielded units is supported by lore (it being an aeon of strife weapon), it would have made more sense if it dealt bonus damage to light units to at least make up for its low health i heard the mothership is still useful somehow but she still can not support her own name, a few yamato and missile pods will probably take her down since she is slow and her overall health (with shields) has been decreased by 30% (1200>800)...her abilities also somehow overlap
The Siege has begun on Siege Lament
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| Oct 18th 2008, 06:17am | |
That provides a lot of micro, and a lot minerals/gas. It's not worth the expenses. |
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| Oct 18th 2008, 06:36am | |
yep....not worth it...besides phoenixes are great only for small units and not ideal for large ones, even the anti-graved ones (i.e., ultralisks and thors)
The Siege has begun on Siege Lament
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| Oct 18th 2008, 08:20am | |
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Huh? he didn't rate em backwards. Great post, by the way. very informative for us poor saps who did not go to blizzcon. Who's gonna try the zerg?
People are more violently opposed to fur than leather because it's easier to harass old rich ladies than it is to harass motorcycle gangs.
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| Oct 18th 2008, 10:54am | |
Miles and I are doing the Zerg together. Miles is a lazy ass, so it will be a week at the least before he decides to actually write the articles. :P Nah jk... 2 days at the least. ^^ oi |
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| Oct 18th 2008, 11:12am | |
| Oct 18th 2008, 11:21am | |
Just wondering whose nent that version of the mothership al long time ago and why does phenox have anti-grav that doesn't make sense why not over load |
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| Oct 18th 2008, 12:55pm | |
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With the reaver gone and replaced with the Colossus, which supposedly sucks, do the protoss have any serious heavy support units on the ground (other than the archon at least)? I was also wondering, How good is the stalker against ground defenses? Thanks.
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| Oct 18th 2008, 01:54pm | |
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i think they have smart casting, don't they? in other words, you hit the spell once, and it only does it once. you don't have to select an individual unit. Yes, i'm almost certain they have this feature. no need to split your phoenixes up. And this new ability will come in handy ~if you happen to have a bunch of phoenixes already~. It will not be something you aim for alone. It will allow the phoenix to be built as an air superiority fighter without sacrificing ~all of your ground superiority~; something which basically left the terran valkyrie virtually unused in starcraft1, not because it was a bad unit, but because you just HAD to retain that ground power. If you don't remember, in ladder games (...the real games), the scout was also virtually unused. The corsair was used often, though, for its speed and its special abilities. Now, I do think the overload ability MIGHT of been overpowered, and that is why it has been removed. All this said, you are underestimating the tactical usefulness of this anti-gravity ability, particularly in taking out retreating units. And this, again, will not be something you start out and say... "i'm going phoenixes, for anti-grav". It will be like... "i just countered all those vikings with these phoenixes, and luckily I'm not about to get my ass run over cuz I got anti-grav". Overload was attempting to say ..."well, you don't need many of these for air superiority, if you use them right".
aka: shlawphlwlunk, crazedrat
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| Oct 18th 2008, 03:21pm | |
| Oct 18th 2008, 05:12pm | |
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gear do you have the video of the match that they are talking about at the end of that vid?
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| Oct 18th 2008, 07:16pm | |
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know its been said 1 thousand times but srsly Collosus has become a walcking target with no weapons or defence, anyone remember the first protos demo, back when the collosus actually seem to rape any ground unt, some units need more cowbell, I mean it
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