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Protoss Unit Review (Blizzcon 2008) | Oct 20th 2008, 04:21am | |
Yeah, but if the EMP drains the Immortal's shields like it does with any other Protoss unit or building, the hardened shields won't activate untill the shields recharge at least partially (10 shield?).
No, it can't. |
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| Oct 20th 2008, 05:50am | |
As far as I know, the Hardened Shield is not connected to the regular one. So if the Immortal loses all his regular shield, then any damage he takes probably affects his health directly like any other Protoss unit. |
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| Oct 20th 2008, 09:45am | |
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It would still be almost even being that the siege tank takes about 3 shots to kill 1 immortal and the immortal takes about 5 to kill the siege tank, considering how much slower the siege tank's attack is. In addition, the protoss player probably has backup forces to compliment the immortals. It wouldn't give the siege tank much of an advantage in my opinion, tell me if I'm wrong.
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| Oct 20th 2008, 01:08pm | |
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actually it would take the siege tank about 11 hits to kill and imorrtal if its harden shield takes 8 of the hits (reduces the damage to 10 damage), so really you need the same units to take out immortals.
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| Oct 20th 2008, 01:26pm | |
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why does the colossus have to suck so much?!?! stebo did you ever counter a base using the colossus?
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| Oct 20th 2008, 01:27pm | |
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Karune had this to say about the colossus:
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| Oct 20th 2008, 01:35pm | |
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I do agree with Karune; No doubt that a group of Colossus's are extremely affective against biological units in big groups, but he is forgetting the huge macro that is required for the Colossus.
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| Oct 20th 2008, 02:54pm | |
Indeed, meaning an EMP burst that drains the normal shields will leave the Hardened Shields temporarily disabled because follow up attacks will cause full damage to HP, right? |
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| Oct 20th 2008, 04:41pm | |
Em, no. What I meant was that while the damage is still reduced to 10, the Immortal takes damage to his health rather then shields since his shields are gone. |
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| Oct 21st 2008, 05:13am | |
but if there is a second delay between the emp and tank hit then the immortal might have regenerated 2 shield points so only 8 will be dealt to hp, right?
The Siege has begun on Siege Lament
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| Oct 21st 2008, 05:22pm | |
i think thats the cases althoght i hope its like that. I think the immortal is the protoos only replacement for the collisi |
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| Oct 21st 2008, 08:20pm | |
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so if the immortal recieved 10 damage direct to health due to EMP'd shields, that 10 damage is still reduced by armor, right?
The Siege has begun on Siege Lament
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| Oct 22nd 2008, 01:59am | |
WHAT?!WHAT?!WHAT?! so even after i deplete the fucker's shields he still reduces the damage taken to his hp...God i hate this!!! I'm gonna get rapped!!! |
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| Oct 22nd 2008, 02:49am | |
| Oct 22nd 2008, 02:27pm | |
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I could had saved a lot of arguing If I would had just tested out EMP with the Immortal. x.x
Sorry guys. lol. ^^ oi |
















