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My rework of the Infestor: | Dec 12th 2008, 03:56pm | |
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Hey i saw alot of people are angry with the current visual art and ability's of the Infestor, so here is my rework. First here is the visual:
Infestors Visual: Here is a quick 10 minute picture i drew of my rework of the Infestor: http://i433.photobucket.com/albums/qq51/Kingbdogz/Infestor.jpg This Infestor has four arms with scythes, 2 arms on each side of the body, and 3 legs, 2 small ones on the back and one big one at the front. The arms are very spiky allowing the Infestor to easily traverse through the ground, and with it's whole carapace and body being spiky, it can easily move through solid earth. The top carapace shows a hole where spores will shoot out. The front side of the body is slightly transparent and holds brown spores and liquid inside. The legs sort of resemble the Ultralisks with that stumpy feeling. This Infestor model would stand like it is in the picture and move it's two back legs forward, slightly behind the front one, then the front one gets lifted up and moves forward now back in it's standing animation. While moving it will wobble and tremble slightly and it's front where it is slightly transparent will wobble. When it burrows, the 3 legs will push the body forward and leap into the air. While it is in the air, the legs will tuck into the bottom carapace and the arms of the infestor will start to rip at the air wildly. When it get's to the ground it slows down and slowly burrows underground while dust particles float everywhere. Visual V2: Here is my second version of the Infestor: http://i433.photobucket.com/albums/qq51/Kingbdogz/NewInfestorConcept.jpg The changes on this one are the following: - New Head - Two scythes on the front arms - New Lurker type legs (slightly awkward) - Arms stand out better (bolder outline) - Darkened the body This Version walks in a way sort of like the Lurker: While one of it's back legs move forward, the front one moves at the same time and steps near the back leg, and then the other back leg moves while the front moves as well bringing it back to it's original standing postion. Infestor Abilitys: Infesting Spore: This is exactly like the Infesting ability the Infestor previous had but with some changes: The infestor shoots a brown spore at the targeted building, this spore latches onto the building and has 120 health, these spores can be killed but if not killed after 8 seconds the spore infests the building. Spores cannot be stacked. Only spawns 5 infested units per building, when the infestation from the building clears, 3 broodlings pop out and last 3 seconds. This balances the infesting ability on buldings, where previously it was too hard to stop an infestation from proceeding. A new change is it can be casted on units but is different: When casted on a unit (any unit) the spore can be destroyed but when they attack the spore half the damage goes to the unit. If the spore is not killed after 6 seconds the unit is completely infested and is like a creep tumor in visuals. The infested unit has 150 health and cannot move but once an enemy unit comes in range it explodes and does small splash but huge damage. The creep tumor explodes with small damage when killed. Can be casted while underground and infestation on buildings only lasts 25 seconds. This ability covers the new ability the Infestor has got now (the one where it does splash damage in an area) and the infestation ability. Mucus Creep: This ability allows the Infestor to split it's stomach letting out brown creep called creep mucus onto the ground and slows down enemy units when walking on it. If a unit is already around the Infestor and it uses the ability, the creep covers them making them unable to move or attack but is invunerable while under the creep, once 6 seconds has passed, the units break free from the creep. Creep radius is small and is not a ranged spell. Can only be casted while above ground and costs 25 life including mana. Mucus Creep lasts 15 seconds. Swarm: This is a Researched ability. It is a targeted ability that sends swarms of green insects at allied units, these units get the green insects swarming around them and when enemy units come near the unit the insects do 3 splash damage. The insects have 1.5 second attack cooldown. The green insects last 20 seconds and cannot be selected. Tell me what you think of the ability's, i think they are a lot better then the current ones, like laying infested eggs, and that spore ability which isn't too bad but could of been improved. Anyway thanks for reading this long thread!
Hey im the King, Kingbdogz!
Check out my thread on my rework on the Infestor, includes artwork: http://www.sc2armory.com/forums/topic/4223/ |
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| Dec 12th 2008, 04:11pm | |
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[borat's voice]VERY NICE!!![/borat]
I like yur art a lot, and the unit specs even more. The pic looks prety Hydralisk like, but I really like the arms. Don't like the legs, tho. They seem so impractical. I would like them to be mrore crablike, or tenticles or something, 'cause the three stumpy legs walking upright fashion just looks impractical and akward. No offense meant, I is just born to be critical. |
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| Dec 12th 2008, 04:23pm | |
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Yeah tenticals could work, but i needed something that made it walk stumpy like and fit the current slow speed of the infestor. Tenticles could definitly work though, i might play around with the drawing, erase the legs and try something different. How would i do tenticles though? Also it does look like a hydra, but thats because of the head. I could change it.
Hey im the King, Kingbdogz!
Check out my thread on my rework on the Infestor, includes artwork: http://www.sc2armory.com/forums/topic/4223/ |
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| Dec 12th 2008, 06:39pm | |
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No to the legs.
the thin creepy body doesnt look like it should have short fat legs. also, are you sure you took ten min to draw this, cause DAM, you should go to art school. id make it longer and thinner too, just to emphasize its sneakiness. I also think your abilities are ok, but i havent really taken a good look yet. ill try to post later. |
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| Dec 12th 2008, 06:57pm | |
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Oh my, you have taken elements from the Hydralisk and Ultralisk, forming the ultimate hybrid of pure Zerg infestation! Your attempt at revising the Infester is well appreciated, but some slight changes to the art itself would be better. Try basing the Infester art on another creature, whilst looking away from the Zerg itself (sorry, but it's just really a Hydralisk with an Ultralisk's body, no offense).
Pretty interesting abilities, let's review- Infesting Spore: This ability reminds me of D-8 Charges, which can work both ways. A preventable spell requires much attention on balance, and its effects as well. Building effect, basically converts any non-zerg building into a breeding ground for Zerg, I like it. Unit effect, there's really no need for Creep, because any burrowed or existing "building" will prevent building on top of them. How about this... When cast on a building, it takes a longer time to infest but creates more creatures (Broodlings for example), but when cast on unit, it spawns egg clusters (like Infester's current Spawn Infested Terran ability, spawns little eggs) that hatch after a few seconds? Both ways takes about the same time in total, it's just that you can either disable a building or disable/destroy a unit while this happens. If you like it this way, the name "Cluster Spore" seems more fitting :) - - - Creep Mucus: Does it require Creep to cast? Because I interpret it from the text, just wanted to confirm. It's a great ability, but if it requires Creep does it seem not all that useful out on the battlefield? If your opponent is not Zerg I mean... but I am always fond of Ensnare! - - - Swarm: Pretty cool, it's like Irradiate Defensive Matrix combined. Good job =D -Psi
Starcraft 2 Beta Has Begun!!
Thankies Mustachio for the Awesomesauce Avatar ^^! |
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| Dec 12th 2008, 07:34pm | |
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@Knee Of Justice: Im currently changing the legs to 3 crab like legs, sort of resembling the current Lurker ones but with more carapace and "epic" look to them. It may have taken 20 minutes actually, but it was definitely at the least 10 mins long.
@PsiWarp: Thanks like i said im changing the legs and also ill change the head. I changed Creep Mucus completely, it is now called Mucus Creep, read it to see changes (it's more like it spreads brown creep that cannot be built on) Also, the creep from the infested unit is removed i took it out form the description, and when the infestation from the building has vanished, 3 broodlings get spawned which have 3 seconds life.
Hey im the King, Kingbdogz!
Check out my thread on my rework on the Infestor, includes artwork: http://www.sc2armory.com/forums/topic/4223/ |
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| Dec 12th 2008, 11:12pm | |
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Huzzah! Now if only Blizzard releases their imagination of the Infester, the new game model... we can then build off of that (if it so fits the theme).
-Psi
Starcraft 2 Beta Has Begun!!
Thankies Mustachio for the Awesomesauce Avatar ^^! |
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| Dec 13th 2008, 12:53am | |
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Kingbdogz fancy running into you here. I really like ur larva like insects. =)
Anyways great concept though maybe fix the perspective a bit. |
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| Dec 13th 2008, 01:23am | |
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Here is the Second version of the Infestor, sorry for bluriness:
Visual V2: Here is my second version of the Infestor: http://i433.photobucket.com/albums/qq51/Kingbdogz/NewInfestorConcept.jpg The changes on this one are the following: - New Head - Two scythes on the front arms - New Lurker type legs (slightly awkward) - Arms stand out better (bolder outline) - Darkened the body This Version walks in a way sort of like the Lurker: While one of it's back legs move forward, the front one moves at the same time and steps near the back leg, and then the other back leg moves while the front moves as well bringing it back to it's original standing postion.
Hey im the King, Kingbdogz!
Check out my thread on my rework on the Infestor, includes artwork: http://www.sc2armory.com/forums/topic/4223/ |
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| Dec 13th 2008, 01:26am | |
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I think the entire lower half of it looks retarded.
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| Dec 13th 2008, 01:33am | |
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Yeah i know it looks really awkward, ill try fix it soon. I know whats making it look awkward though.
Hey im the King, Kingbdogz!
Check out my thread on my rework on the Infestor, includes artwork: http://www.sc2armory.com/forums/topic/4223/ |
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| Dec 13th 2008, 07:55am | |
| Dec 13th 2008, 12:08pm | |
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lol, nice constructive criticism Spamer101.
He still looks too fat to be carried around on those three (?) spindly legs. The three legs idea is interesting because a lurker has 5, but at the same time, i dont think it fits with what you want. What if you had three legs, with three long fingers on each leg. Instead of using his legs to walk, he scuttles around on his long wide fingers. Just an idea, though now i think about it it seems kinda lame. W/e i already typed it. As for your abilities, i took a better look, and i like them. A suggestion for the swarm one: make it do damage (like irradiate) but also make it so that enemy units have a percent (up to balance) of missing. that way, its like dmatrix, dark swarm and irradiate all in one. You could also have it so that if a unit touches a friendly unit, he can transfer some of the insects to him, at a cost of decreased effectiveness for both units. That way, you can protect smaller units like zerglings. |
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| Dec 13th 2008, 02:18pm | |
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Hey hope u don't mind KingBdogz, but I took a stab at taking yur concept and redrawing it with some tenticles.
http://i357.photobucket.com/albums/oo19/Dandabug/InfestorConcept2.jpg Looks really wormy/sluggy now. I like it seeming really vile and disgusting. Even vle and disgusting compared to other Zerg. They should rename it the Defiler or the Virulisk or something 'cause Infestor sounds kinda simple. It's fat sluggish body holds large sacs and tubes of vile liquids and fungal spores for fungal infestation OR minute creatures for the Swarming ability of yours and it also has multiple valve openings on its back for deploying the egg tumors for either: Hatching into Infested Terrans or doing the Infesting spore deal that u described. Here is my concept of what a non-metalic Infested Terran would look like, as well as it's Egg and Pupae forms. I call 'em "Sapialisks" 'cause I can't think of a better name now. Also, check out de ROACH ART of mine. |
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| Dec 13th 2008, 02:25pm | |
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Here is V3:
http://i433.photobucket.com/albums/qq51/Kingbdogz/InfestorConceptV3.jpg It looks better, but still a tad awkward, what do you guys think? Also don't mind the bottom right i had to photoshop some erased things out (they were still kinda there). And for some reason the bottom left is light, this is not what the actual picture looks like. EDIT: I like your infestor concept, you have got REALLY good art skills! I just don't like the concept of tentacles used as legs. Your infested Terrans are beautiful, i wish they actually looked like that =(. You should send that roach concept, im not kidding it's very good and suits the Roaches current role.
Hey im the King, Kingbdogz!
Check out my thread on my rework on the Infestor, includes artwork: http://www.sc2armory.com/forums/topic/4223/ |










