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Fansite Q&A 5: SC2A | May 28th 2009, 01:59pm | |
Oh, Okay I get it now, I thought those questions were just made recently, TL updates the Q&A once a month, I wasn't sure if they were just sent. Also, some of then weren't that bad either such as the HSM muta one, although that makes it slightly OP because when doing to an attack you don't want to just run away..eh?
Quotes of the Year!
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| May 28th 2009, 02:20pm | |
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I'm somewhat worried that teching for air units may end up being all too popular with the current state of affairs among the races. Aside from terrans, 'toss and zerg are quite dependent on very specific units to take down flyers unless they're teching for flyers themselves. This may just seem overly exaggerated by looking at what does extra damage against which flyer though.
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| May 28th 2009, 03:19pm | |
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Woo-hoo! My question got picked. Thanks GearvOsh and Blizzard.
Unfortunately it was outdated about a week after I posted it, but with so much build change lately it's at least an interesting confirmation. |
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| May 28th 2009, 03:38pm | |
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hmmmn i dont realy think they answerd the BC question....imo
im realy confused now, because if you are facing 4 BC's and you use 12 vikings then they missle barrage them to death...same with viod rays? unless 1 missle barrage isnt strong enough to kill them, how much damage does the missle barrage do?? |
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| May 28th 2009, 03:48pm | |
It isn't yet known, the only thing we know is that it does bonus damage against light units, and it doesn't damage friendly units. |
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| May 28th 2009, 04:10pm | |
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Finally! I'd been wondering if different corrupted units did different damage, un/fortunately they don't.
Electrolysis Drill Possibility!!
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| May 28th 2009, 04:22pm | |
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You know, it's funny, I spent months p*ssing and moaning about the loss of EMP, and now? Now I am kinda disappointed it isn't a totally new ability instead. How do they get their grass so green on the other side?
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| May 28th 2009, 04:39pm | |
| May 28th 2009, 05:16pm | |
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great, nice to know that hallucination can make probes.. O__O.
it would have been nice for some sc2edit answers :).... hopefully its NOT gonna be jass. ![]() Moderator |
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| May 28th 2009, 05:55pm | |
yes, i'm also rather confused as to how the Thor's anti air capabilities will work. But to answer my own question, i'm guessing that it'll just use its arm cannons for air targets as well. (although the 10 range splash damage against air units must indeed be gone now) |
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| May 28th 2009, 06:54pm | |
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its good to hear that the ghost has the EMP back. but its kinda lame how the high templar can only spawn protoss units. not a bad Q&A at all.
And like a thousand other commanders on a thousand other battlefields, I wait for the dawn.
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| May 28th 2009, 07:00pm | |
| May 28th 2009, 07:18pm | |
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Ouch, there I was talking about Hallucination yesterday and now it's +50 more energy :P
Hopefully, unit passive abilities carry over to Hallucinations, such as Zealot Charge and Immortal Hardened Shield. Great questions everybody :) -Psi
Starcraft 2 Beta Has Begun!!
Thankies Mustachio for the Awesomesauce Avatar ^^! |
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| May 28th 2009, 07:25pm | |
pardon me for the profanity but this is a really an answer worthy of what terrans call shit. all they did was restate what we really already know, they did not answer the real problem the battlecruiser can pretty much own anything including its counters, thanks to its multitudinous specialization. all the terran commander has to do now is to scout the enemy and see if the enemy is building up light troops or heavy hitters, and selectively upgrade his battlecruisers. if the enemy changes tactics, newly built battlecruisers will simply adapt. while this is the way the battle works, with constant scouting and adapting, the mere fact that one unit type, not to mention one that has 600 hp and 8(*8) damage, can stand on its own means that there is something terribly wrong.
The Siege has begun on Siege Lament
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| May 28th 2009, 07:36pm | |















