Page 1 - Jump to:
My UMS Map Idea | Jun 29th 2009, 07:45am | |
|
For when SC2 comes out, or if I get into beta somehow. Anyways, here is a pic (I have to link, since I made the pic big).
http://img81.imageshack.us/img81/7325/reaperbattle.jpg Okay, let me explain it now. The little colored dots are, of course, starting points for each color. The light grey are resources (They will be balanced, of course; So will base size). The black lines surrounding each base represent cliffs. Each base is in a sunken down section, so you are unable to see out. The light teal represents vision blockers, and the teal circles are Xel'Naga watch towers. So, basically, here is how the gameplay goes down. Each player is Terran by default. SCV's cannot build any air units, all they really need to be able to build is barracks and a merc compound, along with refineries. I will be removing the lift off ability of buildings, so they can't use that for vision. They can also build bunkers for base defense. I'm sure that, by now, you can all see where this is going. The battles will be mainly comprised of using reapers to dominate. I feel like it would be really, really interesting, especially with their D-8 charges to do worker raids on people who don't pay enough attention. So, what do you guys think? Feedback, especially negative and constructive, is welcome.
Seen my map?
Note: No longer adheres to the petty rules laid down by mankind. By god, if I feel like devouring babies, then babies shall be devoured. |
|
| Jun 29th 2009, 07:49am | |
|
Seems like the middle players'll have the main disadvantage since they have 3 sides to defend instead of just two like the rest.
Electrolysis Drill Possibility!!
|
|
| Jun 29th 2009, 07:55am | |
|
You do have an excellent point there, and as a method of balance, perhaps I could shelter their workers a bit more? So the middle people may have a disadvantage, but the corner people have to watch their workers more carefully. Or, it could be a 3v3 battle, with the 2 people on the sides removed. That would be interesting as well.
Seen my map?
Note: No longer adheres to the petty rules laid down by mankind. By god, if I feel like devouring babies, then babies shall be devoured. |
|
| Jun 29th 2009, 08:15am | |
|
It's like bunker wars for SC2, but with macro mechanics.
|
|
| Jun 29th 2009, 08:25am | |
|
I liked the idea, it sounds like Footman Frezy from warcraft 3.
May i suggest something, Remove all buildings expect the Bunker, the command center (Of course) and a research center (A chosen tech structure). The command center will spawn a reaper each X amount of seconds (e.g each 10 seconds you get 1 reaper); And the research center will research more upgrades like D-8 charge, more speed, more power, more armor, Planetary fortress.. You see where it is going. The goal of each player would be to eliminate the others' Command centers. Of course you could upgrade its armor, and each upgrade would have more than 1 level. (e.g Boost damage Lvl1>Boost damage Lvl2, etc) Also i think you should make the map round so the middle players, like said above won't suffer from a disadvantage. It will be a great custom map. |
|
| Jun 29th 2009, 08:39am | |
|
Hmm... interesting idea, InI. However, its undoubtable that tons of people are going to make Footman Frenzy copies in SC2, which wouldn't make it unique. Plus, with spawns like that, why would anyone ever need to build workers? With workers, and the tech buildings required, I think it makes it a more strategical game.
Also, I should probably also allow for an engineering bay and sensor towers, for early detection and warning. Sound good? Also, Roland, is that a good thing?
Seen my map?
Note: No longer adheres to the petty rules laid down by mankind. By god, if I feel like devouring babies, then babies shall be devoured. |
|
| Jun 29th 2009, 08:53am | |
You are right. If you want to make it unique, Get rid of the workers. Think of an alternate way of gaining money; And you could also use different means for construction, for example 'Flag points' (Bad name, i know). Similiar to capture the flag, or capture a Xel'naga watchtower; You need to stand enough time on a specific point in order to gain control over a neutral Bunker/Structure/Bank (Think of a Tiberium Spire). When the (e.g>) bunker is yours (Be creative where you place the Bunkers, Such as near a player's base, near chokepoints or on cliffs) you can garrison up to X troops, Well continue the idea or reject it, After all it's your map. You can also make the command center as a semi barracks and make it trains reapers/Other units. Make sure every player gets some money at the start so he/she could start training units/Upgrades. Every player should have some sort of small income (50 minerals per minute for example) But when you gain control over a bank you will get more income. These are only suggestions^^ :P |
|
| Jun 29th 2009, 09:19am | |
|
Ah...excellent thinking...
Maybe have like, 3 invincible workers that have no attack, and are simply used for building key structures? I kinda like the idea of using sensor towers, and capturing certain points that give extra income. The one problem I can forsee is how a fixed income rate will screw over those who prefer to play a less aggressive style, like myself. The people who capture the posts at the very beginning are doubtlessly going to be the people who win in the end. That's why I like a worker concept. It makes it so that no one has the economic advantage unless they sacrifice space in their army for extra income. Makes it feel a bit more like real Starcraft. It also adds a sort of strategic concept of going in and destroying their workers, so they can't build an army against you. However, this COULD end with a sort of retarded concept of camping their workers repeatedly, so they eventually have so low min count that they can't build them anymore. In that case, I could add a feature that makes it so if any player's mineral count drops below 50, they get it back up. Either that, or if player X loses all his workers, he get 1 for free to continue.
Seen my map?
Note: No longer adheres to the petty rules laid down by mankind. By god, if I feel like devouring babies, then babies shall be devoured. |
|
| Jun 29th 2009, 10:04am | |
Very good point, You can make the number of banks equal to the number of players, or less if you want a real challenge. If you ask me the best thing is less (half). You will see people fight over the banks, it's like a Xel'naga watchtower. You need to be alone near it in order to capture it. Of course it [the control over a bank] will help people get some sort of advantage, and encourage players to get out of their bases and fight. You can add some bounty over kills (If you have killed an enemy tier 1 unit you will get 15 minerals, tier 2 45 minerals for example) You can still use workers to harvest (instead of the fixed amount of income) and scout, and maybe build basic stuff. After all you can still play defensive, capture your bunker near your base, upgrade to planetary fortress and etc, but really; You go out to fight you make money, and if you will fall behind the upgrades you will lose. |
|
| Jun 29th 2009, 10:18am | |
|
Ah... I see where you're driving with the idea, and I can definitely say that I DO really like it. Although, the reward for killing units really doesn't appeal to me that much. It's too much like WC3, plus, with D-8 charges, killing the enemy will be all too easy if they don't see it/have good micro. In WC3, especially Footman Frenzy, there ARE AoE's, but none that instantly kill all in it's radius. Perhaps every person gets like, 1 or 2 siege tanks to defend their base with, that have tremendous splash damage and radius? Would make it a bit easier to defend, rather than singularly using bunkers that are demolished by the charges anyway.
Seen my map?
Note: No longer adheres to the petty rules laid down by mankind. By god, if I feel like devouring babies, then babies shall be devoured. |
|
| Jun 29th 2009, 10:38am | |
You could give the workers the ability to construct defense towers in a limited raduis around your command center, i think. Siege tank should be a unit that you can train,(i think) and if you want to you can deploy some near your base. I mean, you don't want your base to be impossible to breach into.. You need some sort of a siege weapon. D-8 charge... Hmm, about that; It could have number of research levels as well. And you might want to make the stats weaker, since there are going to be a lot of reapers out there, and you don't want them to one shot kill everything. For example: Research Magnetic mine (level 1) -stats- 5 damage, 15 AoE Research Plastic Charge (level 2) -stats- 10 damage, 30 AoE Research Sonic Grenade (Level 3) -stats- 20 damage, 30 AoE Just went wild with the names^^ |
|
| Jun 29th 2009, 11:11am | |
|
I'm lazy right now, InI. How much health do the Reapers have again?
Seen my map?
Note: No longer adheres to the petty rules laid down by mankind. By god, if I feel like devouring babies, then babies shall be devoured. |
|
| Jun 29th 2009, 11:18am | |
|
60, it's in the game-guide.
You can set it to almost anything you want though. |
|
| Jun 29th 2009, 11:22am | |
|
Yeah....
What I meant with the siege tanks was that I wanted them to be the line of base defense, next to your bunkers. There would only be 1 or 2, depending on how I feel, and they would be non-replaceable, hence their power. Also, even with 1 or 2, if a person has enough time to surround them, and come in from all angles, then the person would be able to kill some, but not all of them. See what I was trying to drive at? If tanks were something you could buy, it would destabilize the balance of the attack/defense mechanism. At least, that's what I think. I still have a while before I will be able to make/test it. Also, I think I'll make 2 versions. One will be FFA, and another will be either 3v3 or 4v4. Would be pretty interesting, in my opinion.
Seen my map?
Note: No longer adheres to the petty rules laid down by mankind. By god, if I feel like devouring babies, then babies shall be devoured. |
|
| Jun 29th 2009, 11:24am | |
|
Oh i see what you mean...
Are you a programmer? I want to make maps too when the game comes out :D Good luck! |









