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Official SC2A gearvOsh Q&A | Jun 30th 2009, 01:59pm | |
Has no one even bothered to double check the simple math here before commenting on the costs? 1HT+1DT = 175m,250g, not 225m,250g. That really skews the first-impression towards DT archons being pricey. |
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| Jun 30th 2009, 02:25pm | |
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haha ultralisks seem so strong :P
that is a good thing, I can see why people rarely use the nydus worm... its another canal... with restrictions... again... ![]() Moderator |
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| Jun 30th 2009, 02:31pm | |
brrr... I'm terrible sorry for this simple mistake. so it's: 2xHT = 100min 300gas 1xHT&1xDT = 175min 250gas 2xDT = 250min 200gas looks more balanced to me now ^^ so you really got a nice option to PRODUCE Archons now :) |
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| Jun 30th 2009, 02:37pm | |
I think you've hit the nail on the head. It's nothing more than a glorified nydus canal right now. Granted it doesn't take as long as a nydus canal...but still. ![]() |
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| Jun 30th 2009, 02:48pm | |
| Jun 30th 2009, 02:50pm | |
Hmm...so why did they say it doesn't seem to be used very much in general? Is it basically only truly useful in a ZvZ MU? ![]() |
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| Jun 30th 2009, 02:52pm | |
With the nydus worm, using it on enemy zerg im assuming you have to see it to do it. IE you send an OL into the zergs base so that you can see the creep and then send in the nydus worm.
If being dumb was a sin, I would be Satan.
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| Jun 30th 2009, 06:53pm | |
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Question Gear:
did you notice if zealots have a speed upgrade? The guide doesnt say that they do, but i remember a korean site saying that there are now two upgrades for zealot: charge and leg enhancements. http://blizzforums.com/showthread.php?t=22413 Do you remember seeing this, or does charge increase movement speed as well as give the ability to charge? |
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| Jun 30th 2009, 10:30pm | |
hahaha! my thoughts exactly. it'll be like dealing with the tarrasque ultralisks in starcraft 1. u'll need to find em and dice em before they get any where near your base.
Ruin Begets Beauty
-Vega |
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| Jul 2nd 2009, 12:13pm | |
problem with the canal was that if the enemy was watching, they know right where your going to pop up your canal. not to mention getting units there to take it out in the first place.. if you wanted to be sneaky you had to put up a hatchery, THEN a canal.. which got expensive... sc2 has that new spawn creep ability... soo... now you can spawn creep out of enemys line of sight.. throw up a worm and transport right to the battle... should be an interesting mechanic...
Temporary Sig.. Nothing to see here.. move along please...
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| Jul 3rd 2009, 04:15am | |
what about the changeling? you can send a hidden Zergling in and watch whatever you want to ^^ I z´think many Zerg PLayer do not notice a small Ling hiding at a building :) |
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| Jul 3rd 2009, 03:37pm | |
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Hey bossman nice batch of Q & A, I got some questions.
1. Does the transport mechanic (the regular with overlords, warp prism and medivacs) still work like in SC1. What is the max transport slot is it still 8? Can you give a chart, a list or something that shows which units occupy 1, 2 and 4 transport slots? Because I was wondering about the Thor and colossus, and also about the stalker and immortal which will take up more slots? 2. Does the call down supplies have a range, for example you can only increase the supply of depots within or near your OC or you can also increase the ones that are on expansions across the map? 3. Have you got a chance to use the missile barrage of the BC, was it effective? 4. How fast can 1 broodlord create a certain number of broodlings to swarm an enemy? 5. Did you even use the changeling? is it worth using? 6. How is the assault mode of the tank compare to the old SC1 version I heard it was more mobile/faster? 7 Did you think that Tanks and Thors have a role overlap? and from a strategic point of view can you site instances when is it a good idea to go for tanks than the other and viceversa? 8. If different DT models doesn't affect gameplay. Do you think having different ghost models will be the same? 9. Did you experienced any bugs or glitch on the build of the game you have played?
"There is no shame in defeat so long as the spirit is unconquered"
Praetor Fenix |
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| Jul 4th 2009, 11:49pm | |
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Dear GearvOsh,
The original incantation of the ultralisk had the ability to walk over small units such as zerglings. Is this still the case or has that functionality been scrapped? |
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| Jul 10th 2009, 08:40am | |
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Are there still any sounds from the last game in SC2?
My admin went to BlizzCon and all I got was this lousy t-shirt!
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| Jul 26th 2009, 06:57pm | |
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Werent nydus worms suppose to be able to move through ground?
and after it is deployed, can you call it back? cuz if not, then it feels just like the nydus canal :/ |














