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SC2GG's Q&A Podcast

deahtjester014

Overlord
172 posts

Pet 1,708
2,387

Jul 2nd 2009, 09:58am
This is a podcast created by the ambassadors from SC2GG who went to the press release last monday. It is their method of answering the public's questions about their visit and everything about the build they got to play. Tons of info and its a good listen. Check it out!

http://www.sc2gg.com/upload/media/sc2ggqandapodcast.mp3

- You can only pass through your own units with workers with mineral locking now. So your enemy can block that.
- High Templar may have a weak attack now the guy wasn't really sure if it was from last year.
- Raven has the point target defense thing and it can block attacks (like the Predator).
- Nukes cost less resources, no supply, and are a lot faster building time now.
- Thors are very effective against Hydralisk.
- One of the guys used Phoenixes to get rid of Ultralisks with Graviton. He said it was relatively easy.
- It is still relatively easy to stack Mutalisks.
- Battlecruiser's defensive matrix is pretty powerful.
- Probe's hot key is 'E'.
- Temporal Rift is very effective for catching enemies that are fleeing or fleeing an enemy's base. It slows enemies and allies also I guess by like 75%. Your units may pass through normally.
- Building Phoenixes basically forces your Zerg opponent to build Hydralisks which you can counter also.
- Banelings not very effective.
- Lurker has a much better targeting system. It will be much harder to dodge with Marines now.
- Some of you know that Overseer have kind of an ability like Dark Swarm (Defiler).
- Obelisk, Mules, and Spawn Larva are things that will be very useful if you constantly check back at them. For people with better APM. Constant use of the Spawn Larva is very useful.
- Nydus Worm is pretty easy with Overlord.
- Overlord Creep recedes slowly like if your Hatchery is killed.
- Most hot keys are on the left side of keyboard like with Probe moved to 'E'.
- Hot keys are may be possible to be editable (may be customizable for Battle.net profile).
- Not sure about voice chat yet.
- Ideas implemented from community (replay rewind was from community).
- Haven't decided about new units in expansions yet (balance reasons).
- 12 hatch not so good anymore
- Warp Gate is micro, Gateway is Macro.
- Protoss are easier to power down with 200 shields and health with the Pylon.
- SemiOldGuy from TeamLiquid kept teching to Medivacs. You just need to build a baracks, a factory then a stargate can build them from the getgo (if you build a fusion reactor on the factory you can lift off and land your stargate there and instantly start producing 2 at a time)
- Every building kinda walls perfectly now.
- Rofl one guy apparently built 5 spawning pools and asked why they weren't spawning any Zerglings rofl.
- They put a pylon in a blocked view zone, and then started warping in units on top on their ramp.
- Psi Storm has amazing effects.
- Psi Storm cannot kill a roach in one go but will be weak enough for mopping.
- No 'Fastest' right now but 'Faster' moved just as fast.
- Widescreen gives you a little bit more playing field to view over normal.
- Pro teams are already starting team planning.
- Pros are nervous that SC1 is going to die.
- Korea not too excited about beta/SC2.
- Korea had the least amount of opt-in requests for SC2 beta.
- Battle.net 2.0 was what the press conference was going to be about, but they found a bug and they didn't want to show people yet.
- Corruptors are a very powerful air unit.
- In case anyone didn't know, Ultralisks are fucking strong.
- The surrounding system works very nicely in certain cases.
- Beta is supposed to include the map editor.
- One Medivac easily supports a dozen Marines.
- Xel'Naga Watchtowers strategically reveals map.
- LAN OPTION MAY BE ON BATTLE.NET or lets you play people on the same IP server.
- Blizzard will be supporting Esports more.
- Salvage may be imbalanced as said by Dustin (Bunker Rush).

MEDAVAS US

Immortal
1,758 posts

Pet 24,392
21,133

Jul 2nd 2009, 11:10am
I'm like 1/5 through it lol.. Pretty nice so far. You automatically get your ally's stuff when he/she leaves. Thats pretty sweet!

gearvOsh US

Administrator
Banshee
5,554 posts

Pet 22,445
11,116

Jul 2nd 2009, 11:18am
Can anyone write a quick writeup detailing a few of the things they talked about?

ringgeest11 NL

Marauder
322 posts

Pet 3,509
2,599

Jul 2nd 2009, 11:20am
thanks, ill listen to it in sections... as i probably need to do other stuff as well XD

cya,~Ring

setsura12 US

Stalker
389 posts

Pet 6,711
1,393

Jul 2nd 2009, 11:29am
im listening right now and their just talking about their trip over there =/. so i hope it gets into it soon.
If being dumb was a sin, I would be Satan.

MEDAVAS US

Immortal
1,758 posts

Pet 24,392
21,133

Jul 2nd 2009, 11:51am
Quote by gearvOsh
Can anyone write a quick writeup detailing a few of the things they talked about?

Rofl, I'm almost halfway through the video and I've been listening for over an hour. I'll try my best when I'm done.

EDIT: Okay heres some notes:

I can't really go back to other parts of the video so I'm writing while I'm listening and I'll try to remember other parts.

-You can only pass through your own units with workers with mineral locking now. So your enemy can block that.
-High Templar may have a weak attack now the guy wasn't really sure if it was from last year.
-Raven has the point target defense thing and it can block attacks (like the Predator I guess).
-Nukes cost less resources, no supply, and are a lot faster building time now.
-Thors are very effective against Hydralisk.
-One of the guys used Phoenixes to get rid of Ultralisks with Graviton. He said it was relatively easy.
-It is still relatively easy to stack Mutalisks I think.
-Battle Cruiser's defensive matrix is pretty powerful.
-Probe's hot key is 'E'.
-High Templar's Temporal Rift is very effective for catching enemies that are fleeing or fleeing an enemy's base. It slows enemies and allies also I guess by like 75%. Your units may pass through normally.
-Building Phoenixes basically forces your Zerg opponent to build Hydralisks which you can counter also.
-Banelings not very effective.
-Lurker has a much better targeting system. It will be much harder to dodge with Marines now.
-Some of you know that Overseer have kind of an ability like Dark Swarm (Defiler).
-Obelisk, Mules, and Spawn Larva are things that will be very useful if you constantly check back at them. For people with better APM. Constant use of the Spawn Larva is very useful.
-Nydus Worm is pretty easy with Overlord.
-Overlord Creep uhhh not sure what to say Creep recedes slowly like if your Hatchery is killed.
-Most hot keys are on the left side of keyboard like with Probe moved to 'E'.
-Hot keys are may be possible to be editable (may be customizable for Battle.net profile).
-Not sure about voice chat yet.
-Ideas implemented from community (replay rewind was from community).
-Haven't decided about new units in expansions yet (balance reasons).
-12 hatch not so good anymore?
-Warp Gate is micro, Gateway is Macro.
-Something about a Bunker rush in 2v2? In they're first game was that you gearv0sh?
-Protoss are easier to power down with 200 shields and health with the Pylon.
-They keep mentioning some old guy who kept using Medivacs.
-Every building kinda walls perfectly now.
-Rofl one guy apparently built 5 spawning pools and asked why they weren't spawning any Zerglings rofl. Some SC2 website.

Okay I have to do something, I'm between 2/3 and 3/4 of the podcast done so I'll get back to it in like 10 minutes sorry.

Warlock AT

Probe
103 posts

Pet 0
0

Jul 2nd 2009, 01:27pm
Thanks for the link and info Medavas, it's nice to see some great threads once in a while.

ptoss1 CA

Baneling
571 posts

Pet 35,712
15,765

Jul 2nd 2009, 01:32pm
It seemed as if they were most interested in zerg, basically saying it was weak

Illidan Stormrage EG

Raven
4,226 posts

Pet 54,532
37,473

Jul 2nd 2009, 02:06pm
Quote by MEDAVAS

-Thors are very effective against Hydralisk.


R u sure u heard that one correcly...hydralisk not ultralisk

Also, i am so grateful u wrote up the info...would've taken me forever to download/listen to it

Liraco MX

Archon
1,339 posts

Pet 3,146
1,607

Jul 2nd 2009, 02:07pm
Thank you Medavas. :D Quite informative or at least nice to have some things clarified.

Interesting to see that Ultralisks CAN be lifted up in their build, though I wonder now if units are disabled from attacking or if GtA attacks still work. I ask because lifting an ultra would cripple the unit but lifting a Thor would still leave you with a pain in the butt.

Sucks that Pylons are easier to take down but with a few warp prisms handy, it shouldn't be a deal-breaker.

I wonder if the Raven's anti-defense ability will block all shots coming in or if it just reduces the attacks. Does it also counter energy-based defenses like the Protoss Cannon or just missile-based attacks like the missile turret?

MEDAVAS US

Immortal
1,758 posts

Pet 24,392
21,133

Jul 2nd 2009, 02:28pm
Quote by Illidan Stormrage
Quote by MEDAVAS

-Thors are very effective against Hydralisk.


R u sure u heard that one correcly...hydralisk not ultralisk

Also, i am so grateful u wrote up the info...would've taken me forever to download/listen to it

Yeah the guy said they totally took down Hydralisks. Your welcome to everyone. Heres the rest:

-They put a pylon in a blocked view zone, and then started warping in units on top on their ramp.
-Starcraft 2 is fun apparently lol.
-Psi Storm has amazing effects.
-Psi Storm cannot kill a roach in one go but will be weak enough for mopping.
-No 'Fastest' right now but 'Faster' moved just as fast.
-Lol someone asked why not make SC2 turn-based? Rofl..
-Widescreen gives you a little bit more playing field to view over normal.
-Pro teams are already starting team planning.
-Pros are nervous that SC1 is going to die.
-Korea not too excited about beta/SC2.
-Korea had the least amount of opt-in requests for SC2 beta.
-Battle.net 2 was what the press conference was going to be about, but they found a bug and they didn't want to show people yet.
-Corruptors are a very powerful air unit.
-In case anyone didn't know, Ultralisks are fucking strong lol (that was sarcasm -.-).
-The surrounding system works very nicely in certain cases.
-Beta is supposed to include the map editor.
-One Medivac easily supports a dozen Marines.
-Xel'Naga Watchtowers strategically reveals map.
-LAN OPTION MAY BE ON BATTLE.NET or lets you play people on the same IP server.
-Blizzard will be supporting Esports more.
-Salvage may be imbalanced as said by Dustin (Bunker Rush).

There I finished! I made it! Yes thank God!!! Theres basically everything someone else post if I missed something.

Quote by Liraco
I wonder if the Raven's anti-defense ability will block all shots coming in or if it just reduces the attacks. Does it also counter energy-based defenses like the Protoss Cannon or just missile-based attacks like the missile turret?


I'm trying to remember. The guy said just imagine like 10 BC with Yamato coming at you or something like this. I don't remember how many Point Drones he said should be set up (actually it might have been 1). But that will like block like all the Yamatos they throw at you or some variation of that. I gotta go see ya and your welcome everyone again.

Bobtowna

Larva
21 posts

33
76

Jul 2nd 2009, 02:34pm
WOO! i finished!
i like the fact that blizzard is going to support streaming the beta
when it comes out.

gearvOsh US

Administrator
Banshee
5,554 posts

Pet 22,445
11,116

Jul 2nd 2009, 02:34pm
What did he say about the bunker rush? Haha that was me.

Also the defense drone completely destroys a missile attack. It takes 5 energy to destroy a missile, and the drone has about 50 energy.

deahtjester014

Overlord
172 posts

Pet 1,708
2,387

Jul 2nd 2009, 02:46pm
Quote by gearvOsh
What did he say about the bunker rush? Haha that was me.

Also the defense drone completely destroys a missile attack. It takes 5 energy to destroy a missile, and the drone has about 50 energy.


Ahh thats cool with the energy. Makes more sense now.

He said that someone he played against wasnt too bad but he misread his build and built a quick bunker in his natural expansion but he just ran past it and killed their base. Does that sound like your game?

gearvOsh US

Administrator
Banshee
5,554 posts

Pet 22,445
11,116

Jul 2nd 2009, 02:58pm
Quote by deahtjester014
Quote by gearvOsh
What did he say about the bunker rush? Haha that was me.

Also the defense drone completely destroys a missile attack. It takes 5 energy to destroy a missile, and the drone has about 50 energy.


Ahh thats cool with the energy. Makes more sense now.

He said that someone he played against wasnt too bad but he misread his build and built a quick bunker in his natural expansion but he just ran past it and killed their base. Does that sound like your game?


Bahahaha yeah that was me. I pushed him with a bunker rush, but placed my bunker so that he couldn't expand. But it was too far away and he walked by for my main base and I couldn't catch up.