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Armory Network: Starcraft 2 Armory Diablo 3 Armory
Nexus
Primary structure, can receive gathered resources. Can use Chrono Boost ability.

Hit Points: 750
Shields: 750
Energy: 100

400 0 100
Pylon
Provides supply to increase maximum size of Protoss force. Creates a field to power nearby structures.

Hit Points: 200
Shields: 200
Requires: Nexus

100 0 25
Assimilator
Allows harvesting of vespene gas.

Hit Points: 450
Shields: 450
Requires: Nexus

75 0 30
Forge
Contains weapons and armor upgrades for Protoss ground units and shield upgrades for all Protoss units and structures.

Hit Points: 550
Shields: 550
Requires: Nexus

150 0 35
Photon Cannon
Primary defensive structure.

Hit Points: 125
Shields: 125
Requires: Forge

150 0 40
Gateway
Warps in Protoss ground units.

Hit Points: 500
Shields: 500
Requires: Nexus

150 0 65
Warpgate
Warps in Protoss ground units.

Hit Points: 500
Shields: 500
Requires: Gateway

50 50 10
Cybernetics Core
Contains weapon and armor upgrades for Protoss air units. Upgrades for Sentries, and the Warp Gate upgrade.

Hit Points: 550
Shields: 550
Requires: Gateway

150 0 50
Twilight Council
Contains upgrades for Zealots and Stalkers.

Hit Points: 500
Shields: 500
Requires: Cybernetics Core

150 100 50
Dark Shrine
Dark Templar tech structure.

Hit Points: 500
Shields: 500
Requires: Twilight Council

100 200 80
Templar Archives
Contains upgrades for High Templar.

Hit Points: 500
Shields: 500
Requires: Twilight Council

150 200 50
Robotics Facility
Warps in Protoss robotics units.

Hit Points: 450
Shields: 450
Requires: Cybernetics Core

200 200 65
Robotics Bay
Contains upgrades for the observer, Warp Prism and Colossus.

Hit Points: 500
Shields: 500
Requires: Robotics Facility

200 200 65
Stargate
Warps in Protoss air units.

Hit Points: 600
Shields: 600
Requires: Cybernetics Core

150 150 60
Fleet Beacon
Upgrades Void Ray and Carriers.

Hit Points: 500
Shields: 500
Requires: Stargate

300 200 60
Probe
Basic worker unit. Can gather resources and warp in Protoss structures.

Hit Points: 20
Shields: 20

50 0 1 17
Mothership
Ultimate Protoss vessel. Can use Vortex and Mass Recall. Cloaks nearby units and structures.

Hit Points: 350
Shields: 350
Energy: 200
Requires: Fleet Beacon

400 400 8 160
Zealot
Powerful melee warrior.

Hit Points: 100
Shields: 50

100 0 2 33
Stalker
Ranged support strider.

Hit Points: 80
Shields: 80
Requires: Cybernetics Core

125 50 2 42
Sentry
Energy manipulator unit. Can use the Guardian Shield ability. Can create Hallucinations and Force Fields.

Hit Points: 40
Shields: 40
Energy: 200
Requires: Cybernetics Core

50 100 2 42
High Templar
Potent psionic master. Can use Feedback and Psionic Storm. Can transform into Archon.

Hit Points: 40
Shields: 40
Energy: 200
Requires: Templar Archives

50 150 2 55
Dark Templar
Deadly warrior-assassin. Cloak renders the unit invisible to enemies without detection. Can transform into Archon.

Hit Points: 40
Shields: 80
Requires: Dark Shrine

125 125 2 55
Observer
Flying spy. Cloak renders the unit invisible to enemies without detection.

Hit Points: 40
Shields: 20

25 75 1 33
Immortal
Assault strider. Has Shields that deflect high damage attacks.

Hit Points: 100
Shields: 200

250 100 4 40
Warp Prism
Flying transport can load and unload units. Can also deploy and create a power field.

Hit Points: 40
Shields: 100

200 0 2 50
Colossus
Battle strider with a powerful area attack. Can step up or down cliffs. Can be targeted by anti-air weapons.

Hit Points: 200
Shields: 150
Requires: Robotics Bay

300 200 6 75
Phoenix
Air superiority fighter. Can use Graviton Beam.

Hit Points: 120
Shields: 60
Energy: 200

150 100 2 45
Void Ray
Surgical strike craft. Damage output increases the longer it remains on target.

Hit Points: 150
Shields: 100

200 150 3 60
Carrier
Capital ship. Can build and launch interceptors to make attacks.

Hit Points: 300
Shields: 150
Requires: Fleet Beacon

350 250 6 120
Shields
Upgrades the shields of all Protoss units and structures.
Requires: Twilight Council

200
300
400
200
300
400
140
170
200
Ground Weapons
Increases the damage dealt by Protoss ground units.
Requires: Twilight Council

100
175
250
100
175
250
140
170
200
Ground Armor
Upgrades the armor of Protoss ground units.
Requires: Twilight Council

100
175
250
100
175
250
140
170
200
Air Weapons
Increases the damage dealt by Protoss air units.
Requires: Fleet Beacon

100
175
250
100
175
250
140
170
200
Air Armor
Upgrades the armor of Protoss air units.
Requires: Fleet Beacon

150
225
300
150
225
300
140
170
200
Warpgate
Enables Gateways to upgrade to Warpgates.

50 50 140
Hallucination
Allows Sentries to use Hallucination. It creates hallucinations that cannot deal damage and die more easily.

100 100 110
Charge
Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots.

200 200 140
Psionic Storm
Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the target area.

200 200 110
Khaydarin Amulet
Increases the starting energy of High Templars by 25.

150 150 110
Extended Thermal Lances
Increases the range of the Colossus weapon.

200 200 140
Gravitic Booster
Increases the movement speed of Observers.

100 100 110
Gravitic Drive
Increases the movement speed of Warp Prisms.

100 100 80
Flux Vanes
Increases the speed and acceleration of the Void Ray.

150 150 80
Graviton Catapult
Makes the Carrier launch Interceptors more quickly.

150 150 80