View in Tech-Tree: Units or Researches
Nexus
Primary structure, can receive gathered resources. Can use Chrono Boost ability.
Hit Points: 750
Shields: 750
Energy: 100
Primary structure, can receive gathered resources. Can use Chrono Boost ability.
Hit Points: 750
Shields: 750
Energy: 100
Pylon
Provides supply to increase maximum size of Protoss force. Creates a field to power nearby structures.
Hit Points: 200
Shields: 200
Requires: Nexus
Provides supply to increase maximum size of Protoss force. Creates a field to power nearby structures.
Hit Points: 200
Shields: 200
Requires: Nexus
Forge
Contains weapons and armor upgrades for Protoss ground units and shield upgrades for all Protoss units and structures.
Hit Points: 550
Shields: 550
Requires: Nexus
Contains weapons and armor upgrades for Protoss ground units and shield upgrades for all Protoss units and structures.
Hit Points: 550
Shields: 550
Requires: Nexus
Cybernetics Core
Contains weapon and armor upgrades for Protoss air units. Upgrades for Sentries, and the Warp Gate upgrade.
Hit Points: 550
Shields: 550
Requires: Gateway
Contains weapon and armor upgrades for Protoss air units. Upgrades for Sentries, and the Warp Gate upgrade.
Hit Points: 550
Shields: 550
Requires: Gateway
Twilight Council
Contains upgrades for Zealots and Stalkers.
Hit Points: 500
Shields: 500
Requires: Cybernetics Core
Contains upgrades for Zealots and Stalkers.
Hit Points: 500
Shields: 500
Requires: Cybernetics Core
Dark Shrine
Dark Templar tech structure.
Hit Points: 500
Shields: 500
Requires: Twilight Council
Dark Templar tech structure.
Hit Points: 500
Shields: 500
Requires: Twilight Council
Templar Archives
Contains upgrades for High Templar.
Hit Points: 500
Shields: 500
Requires: Twilight Council
Contains upgrades for High Templar.
Hit Points: 500
Shields: 500
Requires: Twilight Council
Robotics Facility
Warps in Protoss robotics units.
Hit Points: 450
Shields: 450
Requires: Cybernetics Core
Warps in Protoss robotics units.
Hit Points: 450
Shields: 450
Requires: Cybernetics Core
Robotics Bay
Contains upgrades for the observer, Warp Prism and Colossus.
Hit Points: 500
Shields: 500
Requires: Robotics Facility
Contains upgrades for the observer, Warp Prism and Colossus.
Hit Points: 500
Shields: 500
Requires: Robotics Facility
Stargate
Warps in Protoss air units.
Hit Points: 600
Shields: 600
Requires: Cybernetics Core
Warps in Protoss air units.
Hit Points: 600
Shields: 600
Requires: Cybernetics Core
Fleet Beacon
Upgrades Void Ray and Carriers.
Hit Points: 500
Shields: 500
Requires: Stargate
Upgrades Void Ray and Carriers.
Hit Points: 500
Shields: 500
Requires: Stargate
Probe
Basic worker unit. Can gather resources and warp in Protoss structures.
Hit Points: 20
Shields: 20
Basic worker unit. Can gather resources and warp in Protoss structures.
Hit Points: 20
Shields: 20
Mothership
Ultimate Protoss vessel. Can use Vortex and Mass Recall. Cloaks nearby units and structures.
Hit Points: 350
Shields: 350
Energy: 200
Requires: Fleet Beacon
Ultimate Protoss vessel. Can use Vortex and Mass Recall. Cloaks nearby units and structures.
Hit Points: 350
Shields: 350
Energy: 200
Requires: Fleet Beacon
Zealot
Powerful melee warrior.
Hit Points: 100
Shields: 50
Powerful melee warrior.
Hit Points: 100
Shields: 50
Sentry
Energy manipulator unit. Can use the Guardian Shield ability. Can create Hallucinations and Force Fields.
Hit Points: 40
Shields: 40
Energy: 200
Requires: Cybernetics Core
Energy manipulator unit. Can use the Guardian Shield ability. Can create Hallucinations and Force Fields.
Hit Points: 40
Shields: 40
Energy: 200
Requires: Cybernetics Core
High Templar
Potent psionic master. Can use Feedback and Psionic Storm. Can transform into Archon.
Hit Points: 40
Shields: 40
Energy: 200
Requires: Templar Archives
Potent psionic master. Can use Feedback and Psionic Storm. Can transform into Archon.
Hit Points: 40
Shields: 40
Energy: 200
Requires: Templar Archives
Dark Templar
Deadly warrior-assassin. Cloak renders the unit invisible to enemies without detection. Can transform into Archon.
Hit Points: 40
Shields: 80
Requires: Dark Shrine
Deadly warrior-assassin. Cloak renders the unit invisible to enemies without detection. Can transform into Archon.
Hit Points: 40
Shields: 80
Requires: Dark Shrine
Observer
Flying spy. Cloak renders the unit invisible to enemies without detection.
Hit Points: 40
Shields: 20
Flying spy. Cloak renders the unit invisible to enemies without detection.
Hit Points: 40
Shields: 20
Immortal
Assault strider. Has Shields that deflect high damage attacks.
Hit Points: 100
Shields: 200
Assault strider. Has Shields that deflect high damage attacks.
Hit Points: 100
Shields: 200
Warp Prism
Flying transport can load and unload units. Can also deploy and create a power field.
Hit Points: 40
Shields: 100
Flying transport can load and unload units. Can also deploy and create a power field.
Hit Points: 40
Shields: 100
Colossus
Battle strider with a powerful area attack. Can step up or down cliffs. Can be targeted by anti-air weapons.
Hit Points: 200
Shields: 150
Requires: Robotics Bay
Battle strider with a powerful area attack. Can step up or down cliffs. Can be targeted by anti-air weapons.
Hit Points: 200
Shields: 150
Requires: Robotics Bay
Phoenix
Air superiority fighter. Can use Graviton Beam.
Hit Points: 120
Shields: 60
Energy: 200
Air superiority fighter. Can use Graviton Beam.
Hit Points: 120
Shields: 60
Energy: 200
Void Ray
Surgical strike craft. Damage output increases the longer it remains on target.
Hit Points: 150
Shields: 100
Surgical strike craft. Damage output increases the longer it remains on target.
Hit Points: 150
Shields: 100
Carrier
Capital ship. Can build and launch interceptors to make attacks.
Hit Points: 300
Shields: 150
Requires: Fleet Beacon
Capital ship. Can build and launch interceptors to make attacks.
Hit Points: 300
Shields: 150
Requires: Fleet Beacon
Shields
Upgrades the shields of all Protoss units and structures.
Requires: Twilight Council
Upgrades the shields of all Protoss units and structures.
Requires: Twilight Council
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Ground Weapons
Increases the damage dealt by Protoss ground units.
Requires: Twilight Council
Increases the damage dealt by Protoss ground units.
Requires: Twilight Council
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Ground Armor
Upgrades the armor of Protoss ground units.
Requires: Twilight Council
Upgrades the armor of Protoss ground units.
Requires: Twilight Council
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Air Weapons
Increases the damage dealt by Protoss air units.
Requires: Fleet Beacon
Increases the damage dealt by Protoss air units.
Requires: Fleet Beacon
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Air Armor
Upgrades the armor of Protoss air units.
Requires: Fleet Beacon
Upgrades the armor of Protoss air units.
Requires: Fleet Beacon
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Warpgate
Enables Gateways to upgrade to Warpgates.
Enables Gateways to upgrade to Warpgates.
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Hallucination
Allows Sentries to use Hallucination. It creates hallucinations that cannot deal damage and die more easily.
Allows Sentries to use Hallucination. It creates hallucinations that cannot deal damage and die more easily.
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Charge
Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots.
Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots.
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Blink
Allows Stalkers to teleport to a nearby location.
Allows Stalkers to teleport to a nearby location.
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Psionic Storm
Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the target area.
Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the target area.
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Khaydarin Amulet
Increases the starting energy of High Templars by 25.
Increases the starting energy of High Templars by 25.
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Extended Thermal Lances
Increases the range of the Colossus weapon.
Increases the range of the Colossus weapon.
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Gravitic Booster
Increases the movement speed of Observers.
Increases the movement speed of Observers.
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Gravitic Drive
Increases the movement speed of Warp Prisms.
Increases the movement speed of Warp Prisms.
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Flux Vanes
Increases the speed and acceleration of the Void Ray.
Increases the speed and acceleration of the Void Ray.
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Graviton Catapult
Makes the Carrier launch Interceptors more quickly.
Makes the Carrier launch Interceptors more quickly.
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