Fri, Mar 12th 2010, 03:49pm Sign Up Login Forgot Password
Armory Network: Starcraft 2 Armory Diablo 3 Armory

Phoenix

Air Superiority Fighter
Stats : Lore : Abilities : Upgrades : Media
Production Statistics Armaments
  • Minerals: 150
  • Vespene: 100
  • Supply: 2
  • Build Time: 45
  • Hit Points: 120
  • Shields: 60
  • Energy: 200
  • Armor: 0 (+1)
  • Shield Armor: 0 (+1)
  • Movement: Fast
  • Modifiers: Light - Mechanical - Air
  • Ion Cannons
  • Damage: 5 (+1) (x2)
  • Range: 4
  • Speed: Normal
  • Targets: Air
  • Bonus: +5 vs Light
The phoenix is a swift and deadly spacecraft that is rapidly replacing the older scouts and corsairs in the role of fighter for the protoss. Phoenix patrols are a common sight on the outer rim of protoss territory, where they sweep deep space for alien threats. The twin ion blaster armament of a phoenix is highly suited to air-to-air combat and can also be used for strafing light ground targets.

Sophisticated and lethal as the phoenix may be, all too often a patrol squadron will find itself heavily outnumbered by zerg or terran enemies. To overcome this weakness, phoenix pilots have developed a dangerous counter-ploy. A phoenix pilot can unleash a short-lived storm of destruction by overloading its warp field through the ship's ion blasters.

The area-effect discharge is devastating and can destroy a large number of enemies at once, but it comes at a price: in the aftermath the phoenix is left temporarily powerless and crippled. Wary foes have learned to flee a phoenix overload and return moments later to destroy the helpless craft. In turn phoenix pilots have begun to use staggered discharges to catch their enemies in a web of destruction.

These desperate tactics are frowned upon by protoss commanders, but have become tacitly accepted as a necessity in the desperate times facing the protoss. Through extraordinary dedication and bravery, these daring pilots have done much to even the odds.
 

Abilities


Graviton Beam (G)
Makes the target unit float into the air disabling its abilities. Effect lasts up to 10 seconds. Massive units are immune.
Type: Channeled
Energy: 50
Duration: 10 sec
Range: 4
 

Upgrades


Shields (S)
Upgrades the shields of all Protoss units and structures.
Requires: Twilight Council (L2+)
Minerals Vespene Time
200
300
400
200
300
400
140
170
200
Air Weapons (E)
Increases the damage dealt by Protoss air units.
Requires: Fleet Beacon (L2+)
Minerals Vespene Time
100
175
250
100
175
250
140
170
200
Air Armor (A)
Upgrades the armor of Protoss air units.
Requires: Fleet Beacon (L2+)
Minerals Vespene Time
150
225
300
150
225
300
140
170
200
 
Defending a...
Outpost Overrun
Rock, Paper......
Aerial Incursion