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Viking

Air Combat and Ground Support
Stats : Lore : Abilities : Upgrades : Media
Production Statistics Armaments
  • Minerals: 125
  • Vespene: 100
  • Supply: 2
  • Build Time: 42
  • Hit Points: 125
  • Armor: 0 (+1)
  • Movement: Normal
  • Modifiers: Armored - Mechanical - Air
  • Twin Gatling Cannon
  • Damage: 14 (+1)
  • Range: 6
  • Speed: Fast
  • Targets: Ground
  • Lanzer Missiles
  • Damage: 10 (+1) (x2)
  • Range: 9
  • Speed: Normal
  • Targets: Air
  • Bonus: +4 vs Armored
The Brood War revealed critical weaknesses in terran anti-air capability. The new Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. Ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range and find less well-defended targets to destroy.

In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the terran siege tank, the viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the viking can switch smoothly to fulfill tactical needs in a developing battle.

The high mobility of the viking has also led to its expanding beyond the limitations of ground support. Full-scale raids by viking squadrons can inflict devastating damage and are very problematic to counter. In order to defeat vikings, the enemy needs to bring a strong ground and air force to bear.

Terrans have had difficulty finding pilots who can master both combat modes. Typically viking pilots are killed quickly in their first fight as they struggle to handle this complex machine. If they are talented enough to survive, they will last for hundreds of battles, becoming the ultimate terran aces.
 

Abilities


Fighter Mode (E)
Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
Cast Time: 3 sec
Assault Mode (D)
Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
Cast Time: 3 sec
 

Upgrades


Ship Weapons (S)
Upgrades the damage dealt by units built at a Starport.
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Ship Plating (P)
Upgrades the armor of units built at a Starport.
Minerals Vespene Time
150
225
300
150
225
300
160
190
220
 
Capital Warfare
Blink Assault
Blink Assault
Waters of haven