View in Tech-Tree: Units or Researches
Hatchery
Primary structure, used to spawn all Zerg units and to receive gathered resources. Grows creep, used to feed nearby structures. Can mutate into Lair. Bonus: Zerg move faster on creep.
Hit Points: 1250
Primary structure, used to spawn all Zerg units and to receive gathered resources. Grows creep, used to feed nearby structures. Can mutate into Lair. Bonus: Zerg move faster on creep.
Hit Points: 1250
Nydus Network
Friendly units can use the Nydus Network to instantly travel to any other Nydus Network or Nydus Worm owned by the player.
Hit Points: 850
Requires: Lair
Friendly units can use the Nydus Network to instantly travel to any other Nydus Network or Nydus Worm owned by the player.
Hit Points: 850
Requires: Lair
Extractor
Built over a vespene geyser to allow harvesting of Vespene Gas.
Hit Points: 500
Requires: Hatchery
Built over a vespene geyser to allow harvesting of Vespene Gas.
Hit Points: 500
Requires: Hatchery
Evolution Chamber
Contains upgrades for Zerg ground units.
Hit Points: 750
Requires: Hatchery
Contains upgrades for Zerg ground units.
Hit Points: 750
Requires: Hatchery
Spire
Contains upgrades for Zerg air units. Can mutate into Greater Spire.
Hit Points: 600
Requires: Lair
Contains upgrades for Zerg air units. Can mutate into Greater Spire.
Hit Points: 600
Requires: Lair
Lair
Evolved version of the Hatchery which allows for additional upgrades and buildings to be produced. Also spawns all Zerg units and receives gathered resources.
Hit Points: 1800
Requires: Spawning Pool
Evolved version of the Hatchery which allows for additional upgrades and buildings to be produced. Also spawns all Zerg units and receives gathered resources.
Hit Points: 1800
Requires: Spawning Pool
Hive
Further evolved version of the Hatchery which allows for additional upgrades and buildings to be produced. Also spawns Zerg units and recieves gathered resources.
Hit Points: 2500
Requires: Infestation Pit
Further evolved version of the Hatchery which allows for additional upgrades and buildings to be produced. Also spawns Zerg units and recieves gathered resources.
Hit Points: 2500
Requires: Infestation Pit
Creep Tumor
Creates a burrowed creep generator. Creep feeds nearby Zerg structures.
Hit Points: 50
Requires: Hatchery
Creates a burrowed creep generator. Creep feeds nearby Zerg structures.
Hit Points: 50
Requires: Hatchery
Spine Crawler
Anti-ground defensive strucutre. Can be ordered to up-root and move. Must be on creep to root again. Can not attack while up-rooted. Can attack ground units.
Hit Points: 300
Requires: Spawning Pool
Anti-ground defensive strucutre. Can be ordered to up-root and move. Must be on creep to root again. Can not attack while up-rooted. Can attack ground units.
Hit Points: 300
Requires: Spawning Pool
Spore Crawler
Anti-Air Defensive structure. Can be ordered to up-root and move. Must be on creep to root again. Can not attack while up-rooted. Can attack air units. Detector.
Hit Points: 400
Requires: Evolution Chamber
Anti-Air Defensive structure. Can be ordered to up-root and move. Must be on creep to root again. Can not attack while up-rooted. Can attack air units. Detector.
Hit Points: 400
Requires: Evolution Chamber
Larva
Morphs into Zerg units.
Hit Points: 25
Morphs into Zerg units.
Hit Points: 25
Queen
Defensive unit. Can Spawn Creep Tumors, Spawn Larva, and use the Transfusion ability. Moves much faster on creep. Can attack ground and air units.
Hit Points: 175
Energy: 200
Requires: Spawning Pool
Defensive unit. Can Spawn Creep Tumors, Spawn Larva, and use the Transfusion ability. Moves much faster on creep. Can attack ground and air units.
Hit Points: 175
Energy: 200
Requires: Spawning Pool
Drone
Basic worker unit. Can harvest minerals and Vespene Gas. Can mutate into structures.
Hit Points: 40
Requires: Hatchery
Basic worker unit. Can harvest minerals and Vespene Gas. Can mutate into structures.
Hit Points: 40
Requires: Hatchery
Overlord
Provides command, which raises the maximum number of units available. Can morph into Overseer.
Hit Points: 200
Requires: Hatchery
Provides command, which raises the maximum number of units available. Can morph into Overseer.
Hit Points: 200
Requires: Hatchery
Nydus Worm
Friendly units can use a Nydus Worm to instantly travel to any other Nydus Worm or Nydus Network owned by the player. Grows creep, used to feed nearby structures.
Hit Points: 200
Friendly units can use a Nydus Worm to instantly travel to any other Nydus Worm or Nydus Network owned by the player. Grows creep, used to feed nearby structures.
Hit Points: 200
Zergling
Fast melee creature. Can morph into a Baneling. Can attack ground units.
Hit Points: 35
Requires: Spawning Pool
Fast melee creature. Can morph into a Baneling. Can attack ground units.
Hit Points: 35
Requires: Spawning Pool
Hydralisk
Ranged attacker. Can attack ground and air units.
Hit Points: 90
Requires: Hydralisk Den
Ranged attacker. Can attack ground and air units.
Hit Points: 90
Requires: Hydralisk Den
Mutalisk
Air unit that bounces its shot to strike multiple targets. Can attack ground and aie units.
Hit Points: 120
Requires: Spire
Air unit that bounces its shot to strike multiple targets. Can attack ground and aie units.
Hit Points: 120
Requires: Spire
Corruptor
Anti-air flyer. Can Corrupt enemy buildings, making them unable to function. Can morph into Brood Lord. Can attack air units.
Hit Points: 200
Energy: 200
Requires: Spire
Anti-air flyer. Can Corrupt enemy buildings, making them unable to function. Can morph into Brood Lord. Can attack air units.
Hit Points: 200
Energy: 200
Requires: Spire
Ultralisk
Heavy assault beast with an area damage attack. Can attack ground units.
Hit Points: 600
Requires: Ultralisk Cavern
Heavy assault beast with an area damage attack. Can attack ground units.
Hit Points: 600
Requires: Ultralisk Cavern
Overseer
Advanced aerial observer. Maintains the unit cap set by the Overlord. Can use spawn Changeling. Detector.
Hit Points: 200
Energy: 200
Requires: Lair
Advanced aerial observer. Maintains the unit cap set by the Overlord. Can use spawn Changeling. Detector.
Hit Points: 200
Energy: 200
Requires: Lair
Roach
Assault unit. Regenerates health quickly when burrowed. Can attack ground units.
Hit Points: 145
Requires: Roach Warren
Assault unit. Regenerates health quickly when burrowed. Can attack ground units.
Hit Points: 145
Requires: Roach Warren
Brood Lord
Flying heavy assault unit. Shoots Broodlings at its target. A Broodling is a small creature that can attack ground units. Can attack ground units.
Hit Points: 275
Requires: Greater Spire
Flying heavy assault unit. Shoots Broodlings at its target. A Broodling is a small creature that can attack ground units. Can attack ground units.
Hit Points: 275
Requires: Greater Spire
Infestor
Infestation specialist. Can move while burrowed. Can use Siphon life, Fungal Growth, and Neural Parasite abilities.
Hit Points: 90
Energy: 200
Requires: Infestation Pit
Infestation specialist. Can move while burrowed. Can use Siphon life, Fungal Growth, and Neural Parasite abilities.
Hit Points: 90
Energy: 200
Requires: Infestation Pit
Baneling
Suicide unit. Does damage over a small area. Can attack ground units.
Hit Points: 30
Requires: Baneling Nest
Suicide unit. Does damage over a small area. Can attack ground units.
Hit Points: 30
Requires: Baneling Nest
Metabolic Boost
Increases the movement speed of all Zerglings by 20%.
Increases the movement speed of all Zerglings by 20%.
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Grooved Spines
Increases the Hydralisks attack range.
Increases the Hydralisks attack range.
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Melee Attacks
Increases attack damage of all Zerg ground melee units.
Requires: Lair
Increases attack damage of all Zerg ground melee units.
Requires: Lair
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Ground Carapace
Increases the armor of all Zerg ground units.
Requires: Lair
Increases the armor of all Zerg ground units.
Requires: Lair
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Missile Attacks
Increases attack damage of all Zerg ground ranged attacks.
Requires: Lair
Increases attack damage of all Zerg ground ranged attacks.
Requires: Lair
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Flyer Attack
Increases attack damage of all Zerg air units.
Increases attack damage of all Zerg air units.
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Flyer Carapace
Increases the armor of all Zerg air units.
Increases the armor of all Zerg air units.
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Chitinous Plating
Increases the armor of all Utralisks by +2.
Increases the armor of all Utralisks by +2.
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Anabolic Synthesis
Increases the movement speed of Ultralisks.
Increases the movement speed of Ultralisks.
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Glial Reconstitution
Increases the movement speed of all Roaches.
Increases the movement speed of all Roaches.
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Tunneling Claws
Enables the Roach to move while burrowed.
Enables the Roach to move while burrowed.
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Flyer Attack
Increases attack damage of all Zerg air units.
Increases attack damage of all Zerg air units.
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Flyer Carapace
Increases the armor of all Zerg air units.
Increases the armor of all Zerg air units.
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Peristalsis
Increases the movement speed of Infestors while traveling burrowed.
Increases the movement speed of Infestors while traveling burrowed.
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Pathogen Glands
Increases the Infestors energy by +25.
Increases the Infestors energy by +25.
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Centrifugal Hooks
Increases the movement speed of all Banelings.
Increases the movement speed of all Banelings.
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