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Hatchery
Primary structure, used to spawn all Zerg units and to receive gathered resources. Grows creep, used to feed nearby structures. Can mutate into Lair. Bonus: Zerg move faster on creep.

Hit Points: 1250

300 0 100
Nydus Network
Friendly units can use the Nydus Network to instantly travel to any other Nydus Network or Nydus Worm owned by the player.

Hit Points: 850
Requires: Lair

150 200 50
Extractor
Built over a vespene geyser to allow harvesting of Vespene Gas.

Hit Points: 500
Requires: Hatchery

25 0 30
Spawning Pool
Contains upgrades for Zerglings.

Hit Points: 750
Requires: Hatchery

200 0 65
Hydralisk Den
Contains upgrades for Hydralisks.

Hit Points: 850
Requires: Spawning Pool

100 100 40
Evolution Chamber
Contains upgrades for Zerg ground units.

Hit Points: 750
Requires: Hatchery

75 0 35
Spire
Contains upgrades for Zerg air units. Can mutate into Greater Spire.

Hit Points: 600
Requires: Lair

200 200 100
Ultralisk Cavern
Contains upgrades for Ultralisks.

Hit Points: 600
Requires: Hive

150 200 65
Lair
Evolved version of the Hatchery which allows for additional upgrades and buildings to be produced. Also spawns all Zerg units and receives gathered resources.

Hit Points: 1800
Requires: Spawning Pool

150 100 80
Hive
Further evolved version of the Hatchery which allows for additional upgrades and buildings to be produced. Also spawns Zerg units and recieves gathered resources.

Hit Points: 2500
Requires: Infestation Pit

200 150 100
Roach Warren
Contains upgrades for Roaches.

Hit Points: 850
Requires: Spawning Pool

150 0 55
Creep Tumor
Creates a burrowed creep generator. Creep feeds nearby Zerg structures.

Hit Points: 50
Requires: Hatchery

0 0 15
Greater Spire
Contains upgrades for Zerg air units.

Hit Points: 1000
Requires: Hive

100 150 100
Infestation Pit
Contains upgrades for Infestors.

Hit Points: 850
Requires: Lair

100 100 50
Baneling Nest
Contains upgrades for Banelings.

Hit Points: 850
Requires: Spawning Pool

100 50 60
Spine Crawler
Anti-ground defensive strucutre. Can be ordered to up-root and move. Must be on creep to root again. Can not attack while up-rooted. Can attack ground units.

Hit Points: 300
Requires: Spawning Pool

100 0 50
Spore Crawler
Anti-Air Defensive structure. Can be ordered to up-root and move. Must be on creep to root again. Can not attack while up-rooted. Can attack air units. Detector.

Hit Points: 400
Requires: Evolution Chamber

100 0 30
Larva
Morphs into Zerg units.

Hit Points: 25

0 0 0 0
Queen
Defensive unit. Can Spawn Creep Tumors, Spawn Larva, and use the Transfusion ability. Moves much faster on creep. Can attack ground and air units.

Hit Points: 175
Energy: 200
Requires: Spawning Pool

100 0 2 50
Drone
Basic worker unit. Can harvest minerals and Vespene Gas. Can mutate into structures.

Hit Points: 40
Requires: Hatchery

50 0 1 17
Overlord
Provides command, which raises the maximum number of units available. Can morph into Overseer.

Hit Points: 200
Requires: Hatchery

100 0 0 25
Nydus Worm
Friendly units can use a Nydus Worm to instantly travel to any other Nydus Worm or Nydus Network owned by the player. Grows creep, used to feed nearby structures.

Hit Points: 200

100 100 0 20
Zergling
Fast melee creature. Can morph into a Baneling. Can attack ground units.

Hit Points: 35
Requires: Spawning Pool

50 0 1 24
Hydralisk
Ranged attacker. Can attack ground and air units.

Hit Points: 90
Requires: Hydralisk Den

100 50 2 33
Mutalisk
Air unit that bounces its shot to strike multiple targets. Can attack ground and aie units.

Hit Points: 120
Requires: Spire

100 100 2 33
Corruptor
Anti-air flyer. Can Corrupt enemy buildings, making them unable to function. Can morph into Brood Lord. Can attack air units.

Hit Points: 200
Energy: 200
Requires: Spire

150 100 2 40
Ultralisk
Heavy assault beast with an area damage attack. Can attack ground units.

Hit Points: 600
Requires: Ultralisk Cavern

300 200 6 70
Overseer
Advanced aerial observer. Maintains the unit cap set by the Overlord. Can use spawn Changeling. Detector.

Hit Points: 200
Energy: 200
Requires: Lair

50 100 0 17
Roach
Assault unit. Regenerates health quickly when burrowed. Can attack ground units.

Hit Points: 145
Requires: Roach Warren

75 25 1 27
Brood Lord
Flying heavy assault unit. Shoots Broodlings at its target. A Broodling is a small creature that can attack ground units. Can attack ground units.

Hit Points: 275
Requires: Greater Spire

150 150 2 34
Infestor
Infestation specialist. Can move while burrowed. Can use Siphon life, Fungal Growth, and Neural Parasite abilities.

Hit Points: 90
Energy: 200
Requires: Infestation Pit

100 150 2 50
Baneling
Suicide unit. Does damage over a small area. Can attack ground units.

Hit Points: 30
Requires: Baneling Nest

25 25 0 20
Adrenal Glands
Increases the attack speed of all Zerglings by 20%.
Requires: Hive

200 200 130
Metabolic Boost
Increases the movement speed of all Zerglings by 20%.

100 100 110
Grooved Spines
Increases the Hydralisks attack range.

150 150 80
Melee Attacks
Increases attack damage of all Zerg ground melee units.
Requires: Lair

100
150
200
100
150
200
140
170
200
Ground Carapace
Increases the armor of all Zerg ground units.
Requires: Lair

150
225
300
150
225
300
140
170
200
Missile Attacks
Increases attack damage of all Zerg ground ranged attacks.
Requires: Lair

100
150
200
100
150
200
140
170
200
Flyer Attack
Increases attack damage of all Zerg air units.

100
175
250
100
175
250
140
170
200
Flyer Carapace
Increases the armor of all Zerg air units.

150
225
300
150
225
300
140
170
200
Chitinous Plating
Increases the armor of all Utralisks by +2.

150 150 110
Anabolic Synthesis
Increases the movement speed of Ultralisks.

150 150 110
Burrow
Allows select Zerg units to use the Burrow ability.
Requires: Lair

100 100 100
Pneumatized Carapace
Increases the movement speed of all Overlords.
Requires: Lair

50 50 60
Ventral Sacs
Gives the Overlord the ability to transport units.
Requires: Lair

200 200 130
Burrow
Allows select Zerg units to use the Burrow ability.
Requires: Lair

100 100 100
Pneumatized Carapace
Increases the movement speed of all Overlords.
Requires: Lair

50 50 60
Ventral Sacs
Gives the Overlord the ability to transport units.
Requires: Lair

200 200 130
Organic Carapace
Increases the health regeneration rate of all Roaches.
Requires: Hive

150 150 110
Glial Reconstitution
Increases the movement speed of all Roaches.

100 100 110
Tunneling Claws
Enables the Roach to move while burrowed.

150 150 110
Flyer Attack
Increases attack damage of all Zerg air units.

100
175
250
100
175
250
140
170
200
Flyer Carapace
Increases the armor of all Zerg air units.

150
225
300
150
225
300
140
170
200
Peristalsis
Increases the movement speed of Infestors while traveling burrowed.

100 100 60
Pathogen Glands
Increases the Infestors energy by +25.

150 150 80
Centrifugal Hooks
Increases the movement speed of all Banelings.

150 150 110