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Hydralisk

Medium Assault Warrior
Stats : Lore : Abilities : Upgrades : Media
Production Statistics Armaments
  • Minerals: 100
  • Vespene: 50
  • Supply: 2
  • Build Time: 33
  • Hit Points: 90
  • Armor: 0 (+1)
  • Movement: Normal
  • Modifiers: Light - Biological
  • Needle Spines
  • Damage: 12 (+1)
  • Range: 5
  • Speed: Normal
  • Targets: Ground, Air
The peaceful herbivore herds of slothien were assimilated into the zerg Swarm to produce one of the fiercest and most diabolical of the zerg strains. The evolutionary matrix of the caterpillar-like slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as hydralisks. These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly savage fashion.

The spindly, snake-like hydralisks house hundreds of armor-piercing spines within their upper carapace plates. These spines have been specifically evolved from the defensive urticating hairs of the slothien and adapted to a new purpose. Hydralisks use powerful muscle contractions to launch the spines in volleys at enemies approaching from either the air or the ground.

Hydralisks are especially fond of lying in wait for their prey. Groups of them have been observed burrowing into the ground in the pathway of civilian workers, uncovering themselves when they sense an opponent is near. Ambushing from burrowed positions is a favored hydralisk battle tactic, with hydralisks showing a preference for waiting until an enemy has passed before emerging to attack, or boxing in a group of enemies to destroy them with a deadly crossfire.

Thanks to the remarkable musculature of a hydralisk (4,000 muscles compared to a terran's 629), the penetrative force delivered by a hydralisk spine is quite astounding. A single spine can easily penetrate 2 cm of solid neosteel even at maximum range. Under any circumstances, massed groups of hydralisks should be approached with extreme caution and preferably siege tank support.
 

Abilities


Burrow (W)
Enables the Hydralisk to burrow underground, rendering it invisible and unable to attack.
Requires: Burrow
 

Upgrades


Burrow (B)
Allows select Zerg units to use the Burrow ability.
Requires: Lair
Minerals Vespene Time
100 100 100
Ground Carapace (C)
Increases the armor of all Zerg ground units.
Requires: Lair (L2+)
Minerals Vespene Time
150
225
300
150
225
300
140
170
200
Missile Attacks (A)
Increases attack damage of all Zerg ground ranged attacks.
Requires: Lair (L2+)
Minerals Vespene Time
100
150
200
100
150
200
140
170
200
Grooved Spines (G)
Increases the Hydralisks attack range.
Minerals Vespene Time
150 150 80
 
Engage the Hive
Swarm vs Swarm
Terran Siege...
Assault at Dusk