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Overlord

Airborne Heavy Transport
Stats : Lore : Abilities : Upgrades : Media
Production Statistics
  • Minerals: 100
  • Build Time: 25
  • Hit Points: 200
  • Armor: 0 (+1)
  • Movement: Slow
  • Modifiers: Armored - Biological - Air
The Overlord is the Zerg's basic command and control unit. As in the original game, it is a slow flying unit with no attack, but as your army grows, you'll need to create more Overlords and keep them protected. What's new to this unit in StarCraft II are a couple of special abilities. Overlords can also create a small, temporary patch of creep for the Zerg to build on.
 

Abilities


Generate Creep (G)
While activated, the Overlord excretes creep onto the ground. The creep only generates while the unit is not moving.
Type: Channeled
Load (O)
Enables the Overlord to load units and act as a transport.
Stats: 8 slots
 

Upgrades


Flyer Carapace (C)
Increases the armor of all Zerg air units.
Minerals Vespene Time
150
225
300
150
225
300
140
170
200
Pneumatized Carapace (P)
Increases the movement speed of all Overlords.
Requires: Lair
Minerals Vespene Time
50 50 60
Ventral Sacs (V)
Gives the Overlord the ability to transport units.
Requires: Lair
Minerals Vespene Time
200 200 130
 
Cliff Assault
Engage the Hive
The Brood Hive
Replay - Reaper...